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* '''Whip''' ARMS can be sent in many different angles to hit an opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going. | * '''Whip''' ARMS can be sent in many different angles to hit an opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going. | ||
* '''Missile''' ARMS have a homing property. They cannot be controlled while flying. | * '''Missile''' ARMS have a homing property. They cannot be controlled while flying. | ||
* '''Beam''' ARMS fire a beam that can sweep left or right when curved. | * '''Beam''' ARMS fire a beam that can sweep left or right when curved. They are good because if they do not hit they sweep and it is hard to dodge | ||
* '''Shield''' ARMS move slowly and can block multiple hits before retracting. | * '''Shield''' ARMS move slowly and can block multiple hits before retracting. | ||
* '''Nunchuck''' ARMS have two methods of attacking depending on if the attack is used in the air or on the ground. They also have above average homing. | * '''Nunchuck''' ARMS have two methods of attacking depending on if the attack is used in the air or on the ground. They also have above average homing. |
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