Talk:ARMS (equipment): Difference between revisions
Jump to navigation
Jump to search
FirstaLasto (talk | contribs) (→Attribute Charge Damage: new section) |
|||
Line 38: | Line 38: | ||
:I have a theory that the Hammer-based ARMS are in the Whip classification, based on how they swing when the punch is thrown. [[User:Arend|Arend]] ([[User talk:Arend|talk]]) 02:13, 29 June 2017 (EDT) | :I have a theory that the Hammer-based ARMS are in the Whip classification, based on how they swing when the punch is thrown. [[User:Arend|Arend]] ([[User talk:Arend|talk]]) 02:13, 29 June 2017 (EDT) | ||
== Attribute Charge Damage == | |||
I've noticed that for the most part, ARMS of the same attribute gain the same amount of damage; | |||
* Fire increases damage by 30 (40 prior to 3.0.0), with the exceptions of Cracker, Retorcher, and Roaster (although the Retorcher charge damage matches 2/3 hits + 30) | |||
* Electric increases damage by 0, with the exception of the Guardian (which was also 0 prior to 2.1.0) | |||
* Ice increases damage by 10 | |||
* Explosion increases damage by 0 plus an added 50 damage explosion, with the exception of the Homie (and technically the Seekie) | |||
* Stun increases damage by 20, with the exception of the Tribolt | |||
* Blind increases damage by 0 | |||
* Wind increases damage by 10, with the exception of the Popper | |||
* None increases damage by 10, with the exception of the Megaton | |||
Should these patterns be mentioned anywhere, or are they too inconsistent to be notable? [[User:FirstaLasto|FirstaLasto]] ([[User talk:FirstaLasto|talk]]) 03:00, 16 September 2017 (EDT) |