Talk:ARMS (equipment): Difference between revisions

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:I have a theory that the Hammer-based ARMS are in the Whip classification, based on how they swing when the punch is thrown. [[User:Arend|Arend]] ([[User talk:Arend|talk]]) 02:13, 29 June 2017 (EDT)
:I have a theory that the Hammer-based ARMS are in the Whip classification, based on how they swing when the punch is thrown. [[User:Arend|Arend]] ([[User talk:Arend|talk]]) 02:13, 29 June 2017 (EDT)
== Attribute Charge Damage ==
I've noticed that for the most part, ARMS of the same attribute gain the same amount of damage;
* Fire increases damage by 30 (40 prior to 3.0.0), with the exceptions of Cracker, Retorcher, and Roaster (although the Retorcher charge damage matches 2/3 hits + 30)
* Electric increases damage by 0, with the exception of the Guardian (which was also 0 prior to 2.1.0)
* Ice increases damage by 10
* Explosion increases damage by 0 plus an added 50 damage explosion, with the exception of the Homie (and technically the Seekie)
* Stun increases damage by 20, with the exception of the Tribolt
* Blind increases damage by 0
* Wind increases damage by 10, with the exception of the Popper
* None increases damage by 10, with the exception of the Megaton
Should these patterns be mentioned anywhere, or are they too inconsistent to be notable? [[User:FirstaLasto|FirstaLasto]] ([[User talk:FirstaLasto|talk]]) 03:00, 16 September 2017 (EDT)