Springtron: Difference between revisions

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(→‎In Grand Prix: Add boss's advantage info)
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==In [[Grand Prix]]==
==In [[Grand Prix]]==
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{{Spoiler|
Springtron is a secret boss in Grand Prix mode, fought immediately before [[Max Brass]]. To encounter him, the player must play through Grand Prix on at least Level 4 or higher without losing a single round. The player will only have 1 chance to defeat Springtron, after which they will be taken directly to Max Brass.
Springtron is a secret boss in Grand Prix mode, fought immediately before [[Max Brass]] or [[Dr. Coyle]]. To encounter him, the player must play through Grand Prix on at least Level 4 or higher without losing a single round. The player will only have one chance to defeat Springtron, after which they will be taken directly to the Grand Finale.


He has the same ARMS, stats, and shockwave ability of Spring Man, but instead of gaining permanent charge at 25% health he is capable of unleashing a large electric field after fulling charging. This electric field disables arms you have out, and gives him constant charge and dramatically increased movement speed for approximately ten seconds unless he is knocked down in which case this effect disappears.
He has the same ARMS, stats, and deflect shockwave of Spring Man, but instead of gaining permanent charge at 25% health he is capable of unleashing a large electric field after fulling charging. This electric field disables arms you have out, and gives him constant charge and dramatically increased movement speed for approximately ten seconds unless he is knocked down in which case this effect disappears.


Springtron is significantly stronger as a boss then he is as a playable character, boasting increased movement speed both with the buff and without, and only taking half a second to activate his shockwave as opposed to the full second needed when playing as him.
Springtron is significantly stronger as a boss then he is as a playable character, boasting increased movement speed both with the buff and without, and only taking half a second to activate his shockwave as opposed to the full second needed when playing as him. The noticable advantage is he always do a start-up charged state before each round begins.
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