Talk:ARMS (equipment): Difference between revisions

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(concerning ARM types)
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== Add logos ==
It would be great to add the actual logos of the brands to the table. I tried, but failed. --[[User:Hook|Hook]] ([[User talk:Hook|talk]]) 14:15, 9 December 2020 (UTC)
== Megawatt and Megavolt ==
== Megawatt and Megavolt ==


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As confusion still goes on concerning ARM Types, I feel like some of the supposed Unique ARMS would probably fit into other categories. For example the "bird" ARMS seem functionally the same as Curve type ARMS. Also, from the description from the April direct, it seems Heavy ARMS are the same thing as Heavy weight ARMS, so I think both Blorb and the two Hammer arms should go into that category. Thoughts? --[[User:PleasePleasePepper|PleasePleasePepper]] ([[User talk:PleasePleasePepper|talk]]) 22:09, 28 June 2017 (EDT)
As confusion still goes on concerning ARM Types, I feel like some of the supposed Unique ARMS would probably fit into other categories. For example the "bird" ARMS seem functionally the same as Curve type ARMS. Also, from the description from the April direct, it seems Heavy ARMS are the same thing as Heavy weight ARMS, so I think both Blorb and the two Hammer arms should go into that category. Thoughts? --[[User:PleasePleasePepper|PleasePleasePepper]] ([[User talk:PleasePleasePepper|talk]]) 22:09, 28 June 2017 (EDT)
:I have a theory that the Hammer-based ARMS are in the Whip classification, based on how they swing when the punch is thrown. [[User:Arend|Arend]] ([[User talk:Arend|talk]]) 02:13, 29 June 2017 (EDT)
== Attribute Charge Damage ==
I've noticed that for the most part, ARMS of the same attribute gain the same amount of damage;
* Fire increases damage by 30 (40 prior to 3.0.0), with the exceptions of Cracker, Retorcher, and Roaster (although the Retorcher charge damage matches 2/3 hits + 30)
* Electric increases damage by 0, with the exception of the Guardian (which was also 0 prior to 2.1.0)
* Ice increases damage by 10
* Explosion increases damage by 0 plus an added 50 damage explosion, with the exception of the Homie (and technically the Seekie)
* Stun increases damage by 20, with the exception of the Tribolt
* Blind increases damage by 0
* Wind increases damage by 10, with the exception of the Popper
* None increases damage by 10, with the exception of the Megaton
Should these patterns be mentioned anywhere, or are they too inconsistent to be notable? [[User:FirstaLasto|FirstaLasto]] ([[User talk:FirstaLasto|talk]]) 03:00, 16 September 2017 (EDT)
:Maybe mention them on on the attribute pages as general statements. [[User:Nyargleblargle|Nyargleblargle]] ([[User talk:Nyargleblargle|talk]]) 14:57, 16 September 2017 (EDT)
::Alright. Is there somewhere I should put the info for the None attribute? There doesn't seem to be a page for it. [[User:FirstaLasto|FirstaLasto]] ([[User talk:FirstaLasto|talk]]) 22:36, 17 September 2017 (EDT)
:::Eh, if 1 out of 4 ARMS is different, then I would say it's not necessarily a pattern. [[User:Nyargleblargle|Nyargleblargle]] ([[User talk:Nyargleblargle|talk]]) 07:58, 18 September 2017 (EDT)
== Homie and Seekie's Type ==
I don't think Homie and Seekie are curve-types; I think they belong in their own "missile" (or something) class. Curve-type ARMS all share the ability to curve in wide arcs upon launching, but Homie and Seekie actually don't have impressive arcs (while launching). Their courses are more akin to Buff or the hammers (which is somewhere between the wide-arc and straight ARMS). They therefore can't act as hooks as well as the obvious curve-type ARMS.
:[https://nintendotreehouse.tumblr.com/post/161636178542/these-are-the-droids-youre-looking-for Nintendo themselves] says that the Seekie is a Curve-type ARM. [[User:Nyargleblargle|Nyargleblargle]] ([[User talk:Nyargleblargle|talk]]) 21:33, 19 September 2017 (EDT)
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