Byte & Barq
|Height||6' 2" (189 cm)|
|Weight||265 lb (120 kg) Total|
|Hobbies|| Avoiding salt water, fetch
Byte & Barq are fighters in ARMS. They are a robotic duo that fight alongside each other. Byte is a tall police robot, while Barq is a cubic robot dog with a wheel for movement. Byte is controlled by the player, and Barq is controlled by the AI.
Byte is a humanoid robot whose extendable arms resemble clockwork mainsprings. He has large wind-up keys on his shoulders. Though he does not seem to be wearing clothes, his design is reminiscent of a police uniform, complete with a badge on his hat-equivalent.
Byte's robotic canine partner Barq is shaped like a dog's head mounted on a single wheel. He wears sunglasses and, like Byte, has a beacon light on top of his head. These lights will flash when Byte and Barq's arms are charged.
"The duo of police-robot Byte and dog-robot Barq makes for an intimidating beach-patrol team. In the heat of battle, Byte is known to take a big leap off Barq and rain down punches on opponents! But if they win the ARMS Grand Prix, who's gonna patrol Buster Beach?!" —Official Description
The intended playstyle of Byte & Barq heavily revolves around negating Byte's mediocre stats by strategically utilizing Barq. Byte is somewhat slow, is considerably tall, and has an unorthodox dash, leaving him somewhat vulnerable on his own. Barq is AI controlled and can attack and move, enabling him to extend combos or take hits for Byte. Using a Rush attack will instantly revive Barq and merge him with Byte, removing the former from the playing field but instantly reviving him if he is knocked out. In addition, Byte's air game is greatly bolstered by Barq, who can be jumped on through several different approaches and behaves like a spring. Barq can be knocked out for five seconds at a time, however, and takes some time to return to Byte on occasion.
Throw Damage: 150
By default, Barq will stay forward and to the right of Byte, though, between Barq's relatively slow movement speed and the potential for them to be separated (Such as if Byte gets thrown), this is sometimes difficult to maintain. If Barq cannot reach his default position of forward and to the right due to an obstruction (Such as a wall), his default position is moved to the same position but on Byte's left, and the converse is true as well. In addition, when Byte guards, or when an opponent fighter targeting Byte uses their Rush Attack, Barq will move to directly in front of Byte.
Barq's punches are based on a timer. This timer will only be active if Byte is not blocking, dashing, or jumping. Barq will throw a punch every five seconds if Byte does not attack. If Byte performs a punch, Barq will throw one a second later as long as no other action is being performed. After this punch, the timer resumes its five second cycle. If Byte's ARMS are charged, Barq's ARM will also be charged, and he will punch at the same time. If the punch timer is not active while Byte is knocked down, Barq will immediately punch along with Byte after he gets up. Barq's ARM resembles the Toaster, and it does 30 damage uncharged and does 70 damage and inflicts Fire when charged. 
|1.0.0||Added to game.|
|2.1.0||▲Barq now gets up quicker.|
To select a costume, click and hold , then hold in the direction of the desired costume while confirming with .
Grand Prix Ending
- Byte & Barq were revealed during the ARMS Direct 5.17.2017.
- Whenever Byte is knocked down, a metal clanging sound effect can be heard.
- When Byte is KO'd, Barq will rush to his side, even if he was recently knocked down.
Names in other languages
Byte & Barq
The clockwork cops
- Jay Nite. An In-Depth Guide to Byte & Barq - ARMS, 25-06-2017, retrieved 26-06-2017