Tribolt

From ARMS Institute, the ARMS Wiki
Tribolt
Arm-tribolt-right.png
Type Multi-Shot
Attribute Attrib-Stun.png Stun
Weight Light
Default Fighter Icon-Spring Man.png Spring Man
Brand Brand1.svg


The Tribolt is a Multi-Shot-type ARMS weapon with the Stun attribute.

Description

Appearance

A green mechanism that encases three orange tip missiles. A light green shell encases the launcher. When fired, the missiles are attached to a wire and when charged they display fins.

Function

"Featuring a wide attack range, these are good for quick strikes and slowing opponents down. Highly recommended if you have bad aim."
Official Description


  • A horizontally oriented Multi-Shot ARM that fires three projectiles.
  • A Rush is a flurry of firing off its sub-missiles which will spread out horizontally and finishes by firing all shots simultaneously; weight class of the projectiles is increased to Medium for the duration of the attack.

Technical data

Damage

Tribolt
Normal Plus
Uncharged 70 80
Charged 110 120
Rush 170 (14 total hits) 170 (14 total hits)
  • Is capable of landing an additional hit (or 2 against super armor targets) while uncharged that will deal an additional 35 (40 Plus) damage.

Frame data

Tribolt
Status Duration (Stun) 57 frames (0.95 sec. approx)
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 68 frames (1.13 sec. approx) 68 frames (1.13 sec. approx) 68 frames (1.13 sec. approx) 12 frames (0.2 sec. approx) 69 frames (1.15 sec. approx) 69 frames (1.15 sec. approx) 69 frames (1.15 sec. approx) 12 frames (0.2 sec. approx)
Max duration (charged) 67 frames (1.12 sec. approx) 67 frames (1.12 sec. approx) 67 frames (1.12 sec. approx) 12 frames (0.2 sec. approx) 69 frames (1.15 sec. approx) 69 frames (1.15 sec. approx) 69 frames (1.15 sec. approx) 12 frames (0.2 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 67 frames (1.12 sec. approx) 12 frames (0.2 sec. approx) 68 frames (1.13 sec. approx) 12 frames (0.2 sec. approx)
Max duration (charged) 67 frames (1.12 sec. approx) 12 frames (0.2 sec. approx) 68 frames (1.13 sec. approx) 12 frames (0.2 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting

Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You've punched with a Tribolt
1,000 times. Three cheers!
 60   Punch 1,000 times with the Tribolt.

Gallery

Names in other languages

Language Name Meaning
 Japanese トライデント
toraidento
Trident
 Chinese (Traditional) 三叉戟
Sāamchāgīk
Trident
 Chinese (Simplified) 三叉戟
Sānchājǐ
Trident
 Dutch Drietander From drietand, trident
 French Trident From tri, a prefix indicating three, and dent, tooth
 German Trident From tri, a prefix indicating three, and dent, French for tooth
 Italian Tridente From tri, a prefix indicating three, and dente, tooth
 Russian Триболт
Tribolt
From the prefix три tri, indicating three, and bolt
 Spanish Tridente From tri, a prefix indicating three, and dente, tooth

Version history

Version history
1.0.0 Added to game.
2.1.0 Increased extension speed.

Damage of first two rush hits decreased from 20 each to 15 each.

3.0.0 Increased extension speed.
3.1.0 Decreased speed of charge attacks.
5.4.0 Decreased speed of charge attacks.
Widened area of effect of charge attacks.


Trivia

  • In the demo build, the Tribolt retained it's Japanese name, Trident.[1]

References