Slapamander

From ARMS Institute, the ARMS Wiki
Revision as of 19:42, 29 April 2021 by Spanz (talk | contribs) (→‎Appearance)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Slapamander
Arm-slapamander-right.png
Type Whip
Attribute Attrib-Fire.png Fire
Weight Medium
Default Fighter Icon-Ribbon Girl.png Ribbon Girl
Brand Brand1.svg


The Slapamander is a Whip-type ARMS weapon with the Fire attribute.

Description

Appearance

Reminiscent of a oven mitt or mitten this arm displays a bold reddish-orange crosshatch bevel design with two white line running down it from the tip of this ARM. A similar white line runs around the thumb. This glove elongates itself by splitting its six sections apart with the blue wire like mechanism within the glove.

Function

"Sweeping across a wide attack radius in a serpentine motion, these wily weapons will make short work of any wannabe sidesteppers."
Official Description


  • Curved trajectory ARM, it travels in a shallower curve with the glove expanding and whips at the end of its reach.
  • A Rush sends the ARM to do do multiple slaps; weight class of the projectiles is increased to Heavy for the duration of the attack.

Technical data

Damage

Slapamander
Normal Plus
Uncharged 80 90
Charged 110 120
Rush 180 (8 total hits) 180 (8 total hits)

Frame data

Slapamander
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 64 frames (1.07 sec. approx) 31 frames (0.52 sec. approx) 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx)
Max duration (uncharged) [Outer Curve] 64 frames (1.07 sec. approx) 33 frames (0.55 sec. approx) 65 frames (1.08 sec. approx) 33 frames (0.55 sec. approx)
Max duration (uncharged) [Inner Curve] 64 frames (1.07 sec. approx) 33 frames (0.55 sec. approx) 65 frames (1.08 sec. approx) 33 frames (0.55 sec. approx)
Max duration (charged) 65 frames (1.08 sec. approx) 31 frames (0.52 sec. approx) 66 frames (1.1 sec. approx) 31 frames (0.52 sec. approx)
Max duration (charged) [Outer Curve] 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx) 66 frames (1.1 sec. approx) 32 frames (0.53 sec. approx)
Max duration (charged) [Inner Curve] 65 frames (1.08 sec. approx) 32 frames (0.53 sec. approx) 66 frames (1.1 sec. approx) 32 frames (0.53 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 58 frames (0.97 sec. approx) 34 frames (0.57 sec. approx) 57 frames (0.95 sec. approx) 34 frames (0.57 sec. approx)
Max duration (charged) 56 frames (0.93 sec. approx) 34 frames (0.57 sec. approx) 59 frames (0.98 sec. approx) 34 frames (0.57 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 56 frames (0.93 sec. approx) 31 frames (0.52 sec. approx) 57 frames (0.95 sec. approx) 32 frames (0.53 sec. approx)
Max duration [Outer Curve] 56 frames (0.93 sec. approx) 33 frames (0.55 sec. approx) 57 frames (0.95 sec. approx) 33 frames (0.55 sec. approx)
Max duration [Inner Curve] 56 frames (0.93 sec. approx) 33 frames (0.55 sec. approx) 57 frames (0.95 sec. approx) 33 frames (0.55 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main Article: Badge Stash
Description Reward Design Unlock Criteria
You won a battle as Twintelle using
the Slapamander. Clap clapamander!
Token.svg30 Badge-Fixed-GlyphTwintelle.png Defeat an opponent using Twintelle equipped with the Slapamander on at least one ARM.
You've punched with a Slapamander
1,000 times. Slap!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Slapamander.

Gallery

Names in other languages

Language Name Meaning
 Japanese サラマンダー
Saramandā
Salamander
 Chinese (Traditional) 沙拉曼達
Sālāaimaahndaaht
Salamander
 Chinese (Simplified) 沙拉曼达
Shālāmàndá
Salamander
 Dutch Constrictor Constrictor
 French Salamandre Salamander
 German Pyromander From Pyro and Salamander
 Italian Vipera Viper
 Russian Сломандра
Slomandra
From сломать slomat', to break, and саламандра salamandra, salamander
 Spanish Salamandra Salamander

Version history

Version history
1.0.0 Added to game.
2.0.0 Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended.
5.0.0 Increased the time interval between initial launch and extension.
Increased extension speed.
5.4.0 Decreased retraction speed.
Increased homing.


Trivia

  • The Slapamander appears similar to the Slamamander, except for the different color schemes (Slapamander: red & white, and Slamamander: green & black). Also, Slapamander uses the Fire attribute, while Slamamander uses the Wind attribute.
  • In an early version of the game, the Slapamander used to be black & orange instead[1].

References

  1. https ://www.youtube.com/watch?v=puFw64IUyrU&feature=youtu.be&t=83