Slamamander
Jump to navigation
Jump to search
Slamamander | |
---|---|
Type | Whip |
Attribute | Wind |
Weight | Medium |
Default Fighter | Kid Cobra |
Brand |
The Slamamander is a Whip-type ARMS weapon with the Wind attribute.
Description
Appearance
Function
"Extending across the battlefield like sharply curving whips, these ARMS snake, expand, and send opponents flying when they connect." —Official Description
Technical data
Damage
Uncharged | Charged | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
80 | 90 | |||||||||
Rush attack | ||||||||||
First | 55 | 40 | 30 | 20 | 5x6 | |||||
Followup | 5x7 |
Frame data
Charge state | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 33 frames (0.55 sec. approx) |
Maximum duration (uncharged) [Outer Curve] | 65 frames (1.08 sec. approx) | 34 frames (0.57 sec. approx) | 66 frames (1.1 sec. approx) | 34 frames (0.57 sec. approx) |
Maximum duration (uncharged) [Inner Curve] | 65 frames (1.08 sec. approx) | 34 frames (0.57 sec. approx) | 66 frames (1.1 sec. approx) | 34 frames (0.57 sec. approx) |
Maximum duration (charged) | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 32 frames (0.53 sec. approx) |
Maximum duration (charged) [Outer Curve] | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) | 66 frames (1.1 sec. approx) | 34 frames (0.57 sec. approx) |
Maximum duration (charged) [Inner Curve] | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) | 66 frames (1.1 sec. approx) | 34 frames (0.57 sec. approx) |
Maximum duration (Rush) | 57 frames (0.95 sec. approx) | 33 frames (0.55 sec. approx) | 58 frames (0.97 sec. approx) | 33 frames (0.55 sec. approx) |
Maximum duration (Rush) [Outer Curve] | 57 frames (0.95 sec. approx) | 34 frames (0.57 sec. approx) | 58 frames (0.97 sec. approx) | 34 frames (0.57 sec. approx) |
Maximum duration (Rush) [Inner Curve] | 57 frames (0.95 sec. approx) | 34 frames (0.57 sec. approx) | 58 frames (0.97 sec. approx) | 34 frames (0.57 sec. approx) |
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 60 frames (1 sec. approx) | 35 frames (0.58 sec. approx) | 59 frames (0.98 sec. approx) | 35 frames (0.58 sec. approx) |
Maximum duration (charged) | 56 frames (0.93 sec. approx) | 35 frames (0.58 sec. approx) | 58 frames (0.97 sec. approx) | 35 frames (0.58 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オロチ Orochi |
Legendary Japanese giant snake |
Dutch | Zwarte mamba | Black mamba |
French | Vipère | Viper |
German | Aeromander | From Aero, and Salamander, salamander |
Italian | Mamba | Mamba |
Russian | Урагандра Uragandra |
From ура ura, hooray, ураган uragan, hurricane, and саламандра salamandra, salamander |
Spanish | Víbora | Viper |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▲ Increased homing. | |
3.0.0 | ▲ Increased speed of charge attack. ▲ Improved homing ability. | |
3.1.0 | ▲ Increased extension speed. ▼ Decreased retraction speed. | |
3.2.0 | ▲ Increased extension speed. | |
4.0.0 | ▼ Decreased extension speed. ▼ Decreased homing. | |
5.0.0 | ▼ Increased the time interval between initial launch and extension. ▲ Increased extension speed. |