Rules

From ARMS Institute, the ARMS Wiki

This page is a stub and needs more information. Please help ARMS Institute by expanding it.

This page is in need of more images. Please help ARMS Institute by uploading more.

ARMS allows players to set various match rules. Not all rules can be altered in all modes, and these include:[1]

  • Whether players should be on teams, and which combination of players are put on each team
  • The time limit (unlimited or 99 seconds);
  • How many matches must be won to be declared the winner (first to 1, 2, or 3);
  • Whether to spawn items or not (cannot select which items spawn)
  • The HP each fighter starts with (1000, infinite, or one-punch K.O.);
  • The properties of the rush gauge;
    • These include turning the rush gauge off entirely, having the gauge be constantly full for all fighters or just human players only, or having the rush gauge act as normal.
  • How many COM players to include (total of human and CPU participants cannot be above four)
  • The skill level of each COM player;
    • These can be either a difficulty from 1 through 7, like Grand Prix, stationary or evasive.

References

Names in other languages

Language Name Meaning
 Chinese (Traditional) 規則
Kwāijāk
Rules
 Chinese (Simplified) 规则
Guīzé
Rules
Modes in ARMS
Grand Prix
Versus FightTeam FightV-BallHoopsSkillshot1-on-100VS HedlokHedlok ScrambleARMS TestRulesReplay
Party Match (Party Crash)
Ranked Match
Friends Party MatchArena
Local
LAN Play
Training
Help Dashboard Stats Recent Replays Gallery Badges Set ARMS Get ARMS
Tournament