Revolver

From ARMS Institute, the ARMS Wiki
Revolver
Arm-revolver-right.png
Type Multi-Shot
Attribute Attrib-Electric.png Electric
Weight Light
Default Fighter Icon-Mechanica.png Mechanica
Brand Brand6.svg


The Revolver is a Multi-Shot-type ARMS weapon with the Electric attribute.

Description

Appearance

This ARM utilizes a perpetual rotating spring-loaded mechanism fires out tether yellow missiles with blue studs on each end of the war heads. At the end of these studs is the symbol for the electric attribute.

Function

"These babies fire off three electrified shots, one after another. Keep your opponents on their toes -- only one has to hit to shock 'em!"
Official Description


  • A Multi-Shot ARMS which consecutively fires three projectiles. The barrel spins while firing, resulting in each projectile firing off at the barrel's peak.
  • A Rush continuously rapid fires missiles; weight class of the projectiles is increased to Medium for the duration of the attack.

Technical data

Damage

Revolver
Normal Plus
Uncharged 70 80
Charged 70 80
Rush 165 (8 total hits) 165 (8 total hits)
  • Is capable of landing an additional hit (or 2 against super armor targets) both uncharged and charged that will deal an additional 35 (40 Plus) damage.

Frame data

Revolver
Status Duration (Electric) 75 frames (1.25 sec. approx)
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 64 frames (1.07 sec. approx) 73 frames (1.22 sec. approx) 84 frames (1.4 sec. approx) 15 frames (0.25 sec. approx) 65 frames (1.08 sec. approx) 74 frames (1.23 sec. approx) 85 frames (1.42 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 60 frames (1 sec. approx) 69 frames (1.15 sec. approx) 80 frames (1.33 sec. approx) 15 frames (0.25 sec. approx) 61 frames (1.02 sec. approx) 70 frames (1.17 sec. approx) 81 frames (1.35 sec. approx) 15 frames (0.25 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 70 frames (1.17 sec. approx) 15 frames (0.25 sec. approx) 71 frames (1.18 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 65 frames (1.08 sec. approx) 15 frames (0.25 sec. approx) 67 frames (1.12 sec. approx) 15 frames (0.25 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 41 frames (0.68 sec. approx) 49 frames (0.82 sec. approx) 57 frames (0.95 sec. approx) 15 frames (0.25 sec. approx) 41 frames (0.68 sec. approx) 49 frames (0.82 sec. approx) 57 frames (0.95 sec. approx) 15 frames (0.25 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting

Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You won a battle as Dr. Coyle
using a Revolver! What a rush of
electromagnetic force!
 30   Defeat an opponent using Dr. Coyle equipped with the Revolver on at least one ARM.
You've punched with a Revolver
1,000 times. Rev it up!
 60   Punch 1,000 times with the Revolver.

Gallery

Names in other languages

Language Name Meaning
 Japanese リボルバー
Riborubā
Revolver
 Chinese (Traditional) 左輪手槍
Jóléun Sáuchēung
Revolver
 Chinese (Simplified) 左轮手枪
Zuǒlún Shǒuqiāng
Revolver
 Dutch Revolver Revolver
 French Foudroyeur Striker
 German Elektromatik Electromatic
 Italian Revolver Revolver
 Russian Револьвер
Revol'ver
Revolver
 Spanish Revólver Revolver

Version history

Version history
1.0.0 Added to game.
2.0.0 Shortened the amount of time necessary to return after being extended.
2.1.0 Increased extension speed.

Improved curving performance.
Increased retraction speed.
Shortened the time needed from starting a rush to firing the first shot.

3.0.0 Increased speed of charge attack.
Shortened firing interval.
3.2.0 Increased retraction speed.
4.0.0 Increased extension speed of 1st and 2nd rounds.
4.1.0 Fixed issue where under certain conditions projectiles would freeze in mid-air.
5.4.0 Increased curving.
Decreased rush damage.


Trivia