Retorcher
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Retorcher | |
---|---|
Type | Multi-Shot |
Attribute | Fire |
Weight | Light |
Default Fighter | Master Mummy |
Brand |
The Retorcher is a Multi-Shot-type ARMS weapon with the Fire attribute.
Description
Appearance
Function
"Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!" —Official Description
Technical data
Damage
Uncharged | Charged | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | 35 | 20 | 100 | 20 | ||||||||
Rush attack | ||||||||||||
Initial | 50 | 40 | 25 | 20 | 5x8 | |||||||
Followup | 5x12 |
Frame data
Charge state | Grounded | Aerial | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |||||||||||||||||||||
Maximum duration (uncharged) | 69 frames (1.15 sec. approx) | 73 frames (1.22 sec. approx) | 80 frames (1.33 sec. approx) | 17 frames (0.28 sec. approx) | 70 frames (1.17 sec. approx) | 74 frames (1.23 sec. approx) | 81 frames (1.35 sec. approx) | 17 frames (0.28 sec. approx) | ||||||||||||||||
Maximum duration (charged) | 63 frames (1.05 sec. approx) | 68 frames (1.13 sec. approx) | 75 frames (1.25 sec. approx) | 17 frames (0.28 sec. approx) | 64 frames (1.07 sec. approx) | 69 frames (1.15 sec. approx) | 76 frames (1.27 sec. approx) | 17 frames (0.28 sec. approx) |
Rush (Grounded) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Extension speed | Retraction speed | ||||||||||||||||||||||||||||
37 frames (0.62 sec. approx) | 44 frames (0.73 sec. approx) | 51 frames (0.85 sec. approx) | 58 frames (0.97 sec. approx) | 65 frames (1.08 sec. approx) | 72 frames (1.2 sec. approx) | 79 frames (1.32 sec. approx) | 86 frames (1.43 sec. approx) | 93 frames (1.55 sec. approx) | 105 frames (1.75 sec. approx) | 112 frames (1.87 sec. approx) | 119 frames (1.98 sec. approx) | 24 frames (0.4 sec. approx) | |||||||||||||||||
Rush (Aerial) | |||||||||||||||||||||||||||||
Extension speed | Retraction speed | ||||||||||||||||||||||||||||
37 frames (0.62 sec. approx) | 44 frames (0.73 sec. approx) | 51 frames (0.85 sec. approx) | 58 frames (0.97 sec. approx) | 65 frames (1.08 sec. approx) | 72 frames (1.2 sec. approx) | 79 frames (1.32 sec. approx) | 86 frames (1.43 sec. approx) | 93 frames (1.55 sec. approx) | 105 frames (1.75 sec. approx) | 112 frames (1.87 sec. approx) | 119 frames (1.98 sec. approx) | 24 frames (0.4 sec. approx) |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オートカノン Ōto Kanon |
Automatic Cannon |
Dutch | Cerberus | Cerberus |
French | Cerbère | Cerberus |
German | Feuermatik | Firematic |
Italian | Converger | Converger |
Russian | Цербер Tserber |
From Cerberus |
Spanish | Univólver | From uni, one, and revólver, revolver |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Shortened the amount of time necessary to return after being extended. | |
2.1.0 | ▲ Improved curving performance. ▲ Increased retraction speed. ▲ Increased expansion rate when extending. | |
3.0.0 | ▲ Increased speed of charge attack. ▲ Shortened firing interval. | |
4.0.0 | ▲ Increased extension speed of 2nd and 3rd rounds. | |
4.1.0 | Fixed issue where under certain conditions projectiles would freeze in mid-air. |