Ice Dragon

From ARMS Institute, the ARMS Wiki
Ice Dragon
Arm-icedragon-right.png
Type Beam
Attribute Attrib-Ice.png Ice
Weight Medium
Default Fighter Icon-Helix.png Helix
Brand Brand7.svg


The Ice Dragon is a Beam-type ARMS weapon with the Ice attribute.[1]

Description

Appearance

The Ice Dragon appears as a simplified blue and white coloured Chinese dragon head.

Function

"These 4,000-year-old cooling machines take a bit to warm up, but they'll freeze opponents in their tracks quicker than snow on a school day."
Official Description


  • It will extend a short distance then freezes in midair to shoot a laser beam in the direction of the opponent. The laser can be manually adjusted while it is firing its laser.
  • When used close up, the ARM will deal contact damage and retract without firing the laser, dealing the same damage and charged effect as the laser.
  • A Rush fires a large multi hit laser beam; weight class of the projectiles is increased to Heavy for the duration of the attack.

Technical data

Damage

Ice Dragon
Normal Plus
Uncharged 90 100
Charged 100 110
Rush 175 (8 total hits) 175 (8 total hits)

Frame data

Ice Dragon
Status Duration (Ice) 150 frames (2.5 sec. approx)
Standard Grounded Aerial
Extension speed Beam duration Retraction speed Extension speed Beam duration Retraction speed
Max duration (uncharged) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (uncharged) [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (uncharged) [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (charged) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (charged) [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (charged) [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 66 frames (1.1 sec. approx) 22 frames (0.37 sec. approx) 67 frames (1.12 sec. approx) 22 frames (0.37 sec. approx)
Max duration (charged) 66 frames (1.1 sec. approx) 22 frames (0.37 sec. approx) 67 frames (1.12 sec. approx) 22 frames (0.37 sec. approx)
Rush Grounded Aerial
Extension speed Beam duration Retraction speed Extension speed Beam duration Retraction speed
Max duration 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You won a match using Dragon
and Ice Dragon! You can never
have too much dragon.
 30   Win a match with Dragon and Ice Dragon equipped.
You've punched with a Ice Dragon
1,000 times. Cool!
 60   Punch 1,000 times with the Ice Dragon.

Gallery

Names in other languages

Language Name Meaning
 Japanese レイドラ
reidora
Portmanteau of 零度 (reido, meaning zero/freezing) and ドラ (dora, short for the loan-word "Dragon")
 Chinese (Traditional) 冰龍砲
Bīnglùhng Paau
Ice Dragon Gun
 Chinese (Simplified) 冰龙炮
Bīnglóng Páo
Ice Dragon Gun
 Dutch Winterdraak Winter dragon
 French Blizzard Blizzard
 German Cryolindwurm Cryo lindworm
 Italian Tormenta Blizzard
 Russian Буран
Buran
Blizzard
 Spanish Ventisca Storm

Version history

Version history
1.0.0 Added to game.
5.4.0 Changing the angle when firing the laser is now slower.
Increased rush damage.


References

  1. Snorth93. "ARMS Min Min Gameplay", 2017-05-12, retrieved 2017-05-14.