Hydra

From ARMS Institute, the ARMS Wiki
Revision as of 21:08, 12 December 2017 by Augrunga (talk | contribs) (→‎Frame data)
Jump to navigation Jump to search
Hydra
Hydra.png
Type Multi-Shot
Attribute Attrib-Fire.png Fire
Weight Light
Default Fighter Icon-Kid Cobra.png Kid Cobra
Brand Brand6.svg


The Hydra is a Multi-Shot-type ARMS weapon with the Fire attribute.

Description

Appearance

Function

"These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents."
Official Description


  • It shoots three projectiles in a vertical line.
  • A Rush will increase the weight class of the projectiles to Medium for the duration of the attack.

Technical data

Damage

Uncharged Charged
70 35 20 100
Rush attack
First hit 60 50 40
Second hit 15 5x2
Third hit 5x3

Frame data

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 60 frames (1 sec. approx) 62 frames (1.03 sec. approx) 64 frames (1.07 sec. approx) 15 frames (0.25 sec. approx) 60 frames (1 sec. approx) 63 frames (1.05 sec. approx) 65 frames (1.08 sec. approx) 15 frames (0.25 sec. approx)
Maximum duration (charged) 58 frames (0.97 sec. approx) 60 frames (1 sec. approx) 62 frames (1.03 sec. approx) 14 frames (0.23 sec. approx) 58 frames (0.97 sec. approx) 61 frames (1.02 sec. approx) 63 frames (1.05 sec. approx) 15 frames (0.25 sec. approx)
Maximum duration (Rush) 53 frames (0.88 sec. approx) 53 frames (0.88 sec. approx) 53 frames (0.88 sec. approx) 16 frames (0.27 sec. approx) 54 frames (0.9 sec. approx) 54 frames (0.9 sec. approx) 54 frames (0.9 sec. approx) 16 frames (0.27 sec. approx)


Gallery

Names in other languages

Language Name Meaning
 Japanese バーチカル
Bāchikaru
Vertical
 Dutch Hydra Hydra
 French Hydre Hydra
 German Flammenhydra Fire Hydra
 Italian Tripletta Hat trick
 Russian Гидра
Gidra
Hydra
 Spanish Hidra vertical Vertical hydra

Version history

Version history
1.0.0 Added to the game.
2.0.0 Increased the amount of time necessary for Hydra to return after being knocked down.
Rush first hit damage (second usage) decreased to 15 from 30.
2.1.0 Decreased retraction speed.
3.0.0 Increased retraction speed.
4.1.0 Decreased retraction speed. Speed of charge attacks is unaffected.


Trivia