Hydra

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Hydra
Arm-hydra-right.png
Type Multi-Shot
Attribute Attrib-Fire.png Fire
Weight Light
Default Fighter Icon-Kid Cobra.png Kid Cobra
Brand Brand6.svg


The Hydra is a Multi-Shot-type ARMS weapon with the Fire attribute.

Description

Appearance

The Hydra appears as a tall light green & black camo pattern box housing red with yellow tips missile heads arranged vertically. The exterior of the boxes adorned with a snake-like pattern follow by Kid Cobra logo and manufacturer Dodorugen logo plastered all over it. The purple strip is the snex logo.

Function

"These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents."
Official Description


  • A vertically oriented Multi-Shot ARM that fires three projectiles. The projectiles will fire in order from bottom to top and all of them have the same maximum reach.
  • A Rush simply fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Medium for the duration of the attack.

Technical data

Damage

Hydra
Normal Plus
Uncharged 70 80
Charged 100 110
Rush 150 (3 total hits) 150 (3 total hits)
  • Is capable of landing an additional hit (or 2 against super armor targets) while uncharged that will deal an additional 35 (40 Plus) damage.

Frame data

Hydra
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 60 frames (1 sec. approx) 62 frames (1.03 sec. approx) 64 frames (1.07 sec. approx) 15 frames (0.25 sec. approx) 60 frames (1 sec. approx) 63 frames (1.05 sec. approx) 65 frames (1.08 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 58 frames (0.97 sec. approx) 60 frames (1 sec. approx) 62 frames (1.03 sec. approx) 14 frames (0.23 sec. approx) 58 frames (0.97 sec. approx) 61 frames (1.02 sec. approx) 63 frames (1.05 sec. approx) 15 frames (0.25 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 61 frames (1.02 sec. approx) 15 frames (0.25 sec. approx) 61 frames (1.02 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 59 frames (0.98 sec. approx) 15 frames (0.25 sec. approx) 60 frames (1 sec. approx) 15 frames (0.25 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 53 frames (0.88 sec. approx) 53 frames (0.88 sec. approx) 53 frames (0.88 sec. approx) 16 frames (0.27 sec. approx) 54 frames (0.9 sec. approx) 54 frames (0.9 sec. approx) 54 frames (0.9 sec. approx) 16 frames (0.27 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting

Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You've punched with a Hydra 1,000 times. Three's a charm! Token.svg60 Badge-Unknown.png Punch 1,000 times with the Hydra.

Gallery

Names in other languages

Language Name Meaning
 Japanese バーチカル
Bāchikaru
Vertical
 Chinese (Traditional) 垂直三連彈
Sèuihjihk Sāamlìhn Daahn
Vertical Triple Bomb
 Chinese (Simplified) 垂直三联弹
Chuízhí Sānlián Dàn
Vertical Triple Bomb
 Dutch Hydra Hydra
 French Hydre Hydra
 German Flammenhydra Fire Hydra
 Italian Tripletta Hat trick
 Russian Гидра
Gidra
Hydra
 Spanish Hidra vertical Vertical hydra

Version history

Version history
1.0.0 Added to the game.
2.0.0 Increased the amount of time necessary for Hydra to return after being knocked down.
Rush first hit damage (second usage) decreased to 15 from 30.
2.1.0 Decreased retraction speed.
3.0.0 Increased retraction speed.
4.1.0 Decreased retraction speed. Speed of charge attacks is unaffected.
5.4.0 Increased curving.
Increased time from drop to retrieval.


Trivia