Hydra

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Hydra
Arm-hydra-right.png
Type Multi-Shot
Attribute Attrib-Fire.png Fire
Weight Light
Default Fighter Icon-Kid Cobra.png Kid Cobra
Brand Brand6.svg


The Hydra is a Multi-Shot-type ARMS weapon with the Fire attribute.

Description

Appearance

Function

"These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents."
Official Description


  • It shoots three projectiles in a vertical line.
  • A Rush will increase the weight class of the projectiles to Medium for the duration of the attack.

Technical data

Damage

Hydra
Normal Plus
Uncharged 70 80
Charged 100 110
Rush 150 (3 total hits) 150 (3 total hits)

Frame data

Hydra
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 60 frames (1 sec. approx) 62 frames (1.03 sec. approx) 64 frames (1.07 sec. approx) 15 frames (0.25 sec. approx) 60 frames (1 sec. approx) 63 frames (1.05 sec. approx) 65 frames (1.08 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 58 frames (0.97 sec. approx) 60 frames (1 sec. approx) 62 frames (1.03 sec. approx) 14 frames (0.23 sec. approx) 58 frames (0.97 sec. approx) 61 frames (1.02 sec. approx) 63 frames (1.05 sec. approx) 15 frames (0.25 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 61 frames (1.02 sec. approx) 15 frames (0.25 sec. approx) 61 frames (1.02 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 59 frames (0.98 sec. approx) 15 frames (0.25 sec. approx) 60 frames (1 sec. approx) 15 frames (0.25 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 53 frames (0.88 sec. approx) 53 frames (0.88 sec. approx) 53 frames (0.88 sec. approx) 16 frames (0.27 sec. approx) 54 frames (0.9 sec. approx) 54 frames (0.9 sec. approx) 54 frames (0.9 sec. approx) 16 frames (0.27 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting

Gallery

Names in other languages

Language Name Meaning
 Japanese バーチカル
Bāchikaru
Vertical
 Dutch Hydra Hydra
 French Hydre Hydra
 German Flammenhydra Fire Hydra
 Italian Tripletta Hat trick
 Russian Гидра
Gidra
Hydra
 Spanish Hidra vertical Vertical hydra

Version history

Version history
1.0.0 Added to the game.
2.0.0 Increased the amount of time necessary for Hydra to return after being knocked down.
Rush first hit damage (second usage) decreased to 15 from 30.
2.1.0 Decreased retraction speed.
3.0.0 Increased retraction speed.
4.1.0 Decreased retraction speed. Speed of charge attacks is unaffected.


Trivia