Guardian

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Revision as of 04:01, 24 December 2017 by Augrunga (talk | contribs) (added grab data)
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Guardian
Guardian.png
Type Shield
Attribute Attrib-Electric.png Electric
Weight Heavy
Default Fighter Icon-Helix.png Helix
Brand Brand7.svg


The Guardian is a Shield-type ARMS weapon with the Electric attribute.[1][2]

Description

Appearance

Function

"These shield ARMS are steadily advancing stalwarts that can support a wide range of both offensive and defensive fighting styles!"
Official Description


  • The Guardian is slow but can block any ARMS no matter the weight.
  • The ARM requires two punches before it returns to the user. The first punch sends out the Guardian, dealing moderate damage on contact. The second punch causes it to move forward slightly faster, turning its lights purple from the standard blue appearance.

Technical data

Damage

Uncharged Charged
80 100
Rush attack
60 40 30 20 5
Status Duration (Electric)
1.75 seconds

Frame data

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 363 frames (6.05 sec. approx) 21 frames (0.35 sec. approx) 372 frames (6.2 sec. approx) 21 frames (0.35 sec. approx)
Maximum duration (uncharged) [Thrust] 48 frames (0.8 sec. approx) 11 frames (0.18 sec. approx) 48 frames (0.8 sec. approx) 11 frames (0.18 sec. approx)
Maximum duration (charged) 360 frames (6 sec. approx) 21 frames (0.35 sec. approx) 369 frames (6.15 sec. approx) 21 frames (0.35 sec. approx)
Maximum duration (charged) [Thrust] 47 frames (0.78 sec. approx) 11 frames (0.18 sec. approx) 47 frames (0.78 sec. approx) 11 frames (0.18 sec. approx)
Maximum duration (Rush) 131 frames (2.18 sec. approx) 20 frames (0.33 sec. approx) 133 frames (2.22 sec. approx) 20 frames (0.33 sec. approx)

Note: Cancelling the shield takes 21 frames (0.35 sec. approx)

Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 64 frames (1.07 sec. approx) 21 frames (0.35 sec. approx) 65 frames (1.08 sec. approx) 21 frames (0.35 sec. approx)
Maximum duration (charged) 60 frames (1 sec. approx) 21 frames (0.35 sec. approx) 62 frames (1.03 sec. approx) 21 frames (0.35 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese ファランクス
farankusu
Phalanx
 Dutch Falanx Phalanx
 French Égide Aegis
 German Phalanx Phalanx
 Italian Guardiano Guardian
 Russian Страж
Strazh
Guardian
 Spanish Escudo guardián Guardian shield

Version history

Version history
1.0.0 Added to game.
2.0.0 Increased movement speed.
2.1.0 Made it so the electric shock when a charge attack connects lasts longer.

Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
Charged damage increased from 80 to 100.

3.0.0 Increased shield bash range.
Fixed issue where movement became impossible when both hands were disabled.
Fixed issue where it was possible to pass through parts of the stage to attack.


Trivia

References

  1. Snorth93. "ARMS Min Min Gameplay", 2017-05-12, retrieved 2017-05-13.
  2. Nintendo of America. "ARMS – Nintendo Direct 4.12.2017", retrieved on 2017-05-13.