Grab

From ARMS Institute, the ARMS Wiki

A grab is a special move that can be performed by punching with both ARMS at once (Zl.svg and Zr.svg or A.svg and B.svg at the same time when using traditional controls). While they do more damage than ordinary attacks, they also leave their user more vulnerable.

Master Mummy successfully grabbing Spring Man.

When a fighter grabs, both of their ARMS are locked together by a wide, green, decorative beam, which heads towards the targeted opponent. If this beam connects with their target, they will be brought together—note that if the grab connected while the grab user was on the ground, they will pull their target towards them, and if it connected while they were in the air, they will pull themselves towards their target. After connecting, the grab user will throw their opponent, dealing 150 to 200 damage, depending on the fighter used. After being thrown, a fighter will recover, similar to being knocked down by an ordinary punch. Grabs are significantly more powerful than standard attacks—in fact, the most powerful charged ARM in the game, the Kablammer, is equal in damage to the weakest throws—but they also leave a fighter open to attack, as both their ARMS are used.

Grabs cannot be blocked by shielding, but they can be deflected if their target hits of the grab with one of their ARMS. In a battle with more than two fighters, a fighter can also interrupt a throw by attacking the person who is grabbing; however, some fighters leap into the air as part of their throwing animation, such as Mechanica, Kid Cobra and Ninjara, which can make them harder to interrupt.

Throw damage by fighter (by character)
Spring Man 150 HP
Ribbon Girl 150 HP
Ninjara 150 HP
Master Mummy 200 HP
Min Min 150 HP
Mechanica 160 HP
Twintelle 160 HP
Byte & Barq 150 HP
Kid Cobra 170 HP
Helix 150 HP
Max Brass 170 HP
Lola Pop 150 HP
Misango (in no mask) 160 HP
Misango (in red mask) 180 HP
Misango (in yellow or blue mask) 150 HP
Springtron 150 HP
Dr. Coyle 150 HP (200 HP in Grand Prix)
Hedlok (in certain modes) 200 HP
Throw damage by fighter (by damage)
Spring Man, Ribbon Girl, Ninjara, Min Min, Byte & Barq, Helix, Lola Pop, Misango (in yellow or blue mask), Springtron, and Dr. Coyle 150 HP
Mechanica, Twintelle, and Misango (in no mask) 160 HP
Kid Cobra and Max Brass 170 HP
Misango (in red mask) 180 HP
Master Mummy, Dr. Coyle (Grand Prix), and Hedlok (in certain modes) 200 HP

Plus ARMS

Certain ARMS that are upgraded to the (+) status will give an additional 5 damage to the user's grab if equipped. This is by a per ARM basis, meaning if the user has two of these ARMS equipped, they will gain 10 damage to their grab. The ARMS that give this bonus are Megaton, Megawatt, Whammer, Kablammer, Guardian, and Clapback.

Grab Appearance

The appearance of the beam depends on a fighter, similar to their ARMS, symbols of their attire and fans, which are styled after object of their overall appearance or association. The beam appearances are as follows below:

  • Spring Man and Springtron: Their grab beams takes appearance of 3 springs. The beam shakes when initiating grab. The beam stops shaking when their opponent is successfully grabbed.
  • Ribbon Girl: Her grab beam consists of a ribbon, with a bow in the middle. When successfully grabbing her opponent, 2 bowless ribbons appear.
  • Ninjara: His grab beam takes appearance of a single chain. When successfully grabbing his opponent, 2 more chains appear.
  • Master Mummy: His grab beam takes appearance of 3 bandages crossing each other in the middle. When successfully grabbing his opponent, the bandages separates from each other.
  • Min Min: Her grab beam takes form of the 2-way spiral pattern, similar to her hat. When successfully grabbing her opponent, 2 more 2-way spiral patterns appear.
  • Mechanica: Her grab beam consists of a barricade tape. When successfully grabbing her opponent, 2 barricade tapes appear.
  • Twintelle: Her grab beam takes form of a flower stem with few leaves and a rose in the middle. When successfully grabbing her opponent, 1 more flower stem appears alongside with another rose.
  • Byte & Barq: Byte's grab beam consists of clockwork mainsprings with a wind-up key turning counterclockwise in the middle. When Byte successfully grabs his opponent, a second clockwork mainspring appears and the wind-up key is absent.
  • Kid Cobra: His grab beam appears to be scales of the snake. The beam waves when initiating grab. When successfully grabbing his opponent, the beam stops waving and "wraps," similar to the snake wrapping it's prey.
  • Helix: His grab beam consists of a twisting DNA molecules. When successfully grabbing his opponent, a second row of twisting DNA molecules appear.
  • Max Brass: His grab beam takes form of the Grand Prix championship belt. When successfully grabbing his opponent, 2 belts appear.
  • Lola Pop: Her grab beam takes appearance of playing cards. When successfully grabbing her opponent, another set of playing cards appear.
  • Misango: His grab beam appears to be a stylized friendship bracelet. When successfully grabbing his opponent, another friendship bracelet appear.
  • Dr. Coyle: Her grab beam consists of the computer motherboard circuits. When successfully grabbing her opponent, another set of computer motherboard circuits appear.


Techniques in ARMS
Basic Moves BlockChargeDashGrabJumpPunch
Advanced Techniques