Glusher

From ARMS Institute, the ARMS Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Glusher
Arm-Glusher-Right.png
Type Bouncy
Attribute Attrib-Poison.png Poison
Weight Heavy
Default Fighter Icon-Misango.png Misango
Brand Brand8.svg


The Glusher is a Bouncy-type ARMS weapon with the Poison attribute.

Description

Appearance

This weapon is very similar in appearance and movement to the Blorb. It is a magenta-colored sphere of goop encased by leather straps. There an LCD screen in front of the glob constantly displaying a red expanding pattern reminiscent of an explosion.

Function

"If you're a fan of bouncy blobs of goo-like material... you'll love these! For pulsating globes of poison, they're oddly appealing."
Official Description


  • A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs.
  • When charged, the Glusher will explode when it collides with an object or at its maximum reach similar to an Explosion ARM, allowing to deal some damage to opponents you've missed or opponents who let go of their shield too early.
    • Unlike Explosion ARMS, this explosion is not additional damage against target who've taken a direct hit and will only deal damage to those who have not taken a direct hit.
    • This explosion is also capable to inflicted the Poison attribute.
  • A Rush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.

Technical data

Damage

Glusher
Normal Plus
Uncharged 100 110
Charged 120 130
Rush 185 (8 total hits) 185 (8 total hits)
  • When charged, the ARM will explode and can deal 50 damage against targets who were not directly hit by the ARM.

Frame Data

Glusher
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 97 frames (1.62 sec. approx) 33 frames (0.55 sec. approx) 99 frames (1.65 sec. approx) 33 frames (0.55 sec. approx)
Max duration (uncharged) [Arc] 79 frames (1.32 sec. approx) 33 frames (0.55 sec. approx) 80 frames (1.33 sec. approx) 34 frames (0.57 sec. approx)
Max duration (charged) 79 frames (1.32 sec. approx) 28 frames (0.47 sec. approx) 87 frames (1.45 sec. approx) 31 frames (0.52 sec. approx)
Max duration (charged) [Arc] 78 frames (1.3 sec. approx) 33 frames (0.55 sec. approx) 80 frames (1.33 sec. approx) 34 frames (0.57 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 98 frames (1.63 sec. approx) 33 frames (0.55 sec. approx) 98 frames (1.63 sec. approx) 33 frames (0.55 sec. approx)
Max duration (uncharged) [Arc] 79 frames (1.32 sec. approx) 33 frames (0.55 sec. approx) 80 frames (1.33 sec. approx) 33 frames (0.55 sec. approx)
Max duration (charged) 97 frames (1.62 sec. approx) 33 frames (0.55 sec. approx) 97 frames (1.62 sec. approx) 33 frames (0.55 sec. approx)
Max duration (charged) [Arc] 78 frames (1.3 sec. approx) 33 frames (0.55 sec. approx) 79 frames (1.32 sec. approx) 34 frames (0.57 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 77 frames (1.28 sec. approx) 32 frames (0.53 sec. approx) 78 frames (1.3 sec. approx) 33 frames (0.55 sec. approx)
Max duration [Arc] 77 frames (1.28 sec. approx) 32 frames (0.53 sec. approx) 79 frames (1.32 sec. approx) 33 frames (0.55 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You won a battle as Helix using the
Glusher! Two fine ARMS Labs
creations that go great together!
Token.svg30 Badge-Fixed-GlyphHelix.png Defeat an opponent using Helix equipped with the Glusher on at least one ARM.
You've punched with a Glusher
1,000 times. What a rush!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Glusher.

Gallery

Names in other languages

Language Name Meaning
 Japanese イルイル
Iru-Iru
Ill Ill
 Chinese (Traditional) 毒毒球
Duhkduhk Kàuh
Poison Ball
 Chinese (Simplified) 毒毒球
Dúdú Qiú
Poison Ball
 German Globber Glober

Version History

Version history
4.0.0 Added to game.
4.1.0 Increased retraction speed.
Fixed issue where retraction speed would be greatly slowed at times.
5.0.0 Lessened deceleration when knocking down mid-weight ARMS.

Increased expansion rate of charge attacks.

5.0.1 Increased expansion rate when extending.
5.2.0 Decreased time from drop until collection.
5.3.0 Increased charge attack damage.
5.4.0 Increased speed of charge attacks.
Increased expansion rate for charge attacks.
Increased flotation for jump attacks.
Adjusted pathing for rush attacks.


Trivia

  • This ARM, alongside the Skully and Scorpio, is one of the first and only ARMS of the Poison attribute.
  • The Glusher is the only Poison attribute ARM that isn't a unique arm.