Dragon

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Revision as of 04:05, 24 December 2017 by Augrunga (talk | contribs) (added grab data)
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Dragon
Dragon.png
Type Beam
Attribute Attrib-Fire.png Fire
Weight Medium
Default Fighter Icon-Min Min.png Min Min
Brand Brand7.svg


The Dragon is a Beam-type ARMS weapon with the Fire attribute.

Description

Appearance

Function

"These 4,000-year-old grilling machines spread heat over a wide area. So when you fire 'em up, take your time and cook your foes thoroughly."
Official Description


  • It homes in on opponents, then freezes in midair to shoot a laser beam.
  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data

Damage

Uncharged Charged
90 120

Frame data

Charge state Grounded Aerial
Extension speed Beam duration Retraction speed Extension speed Beam duration Retraction speed
Maximum duration (uncharged) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (uncharged) [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (uncharged) [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (charged) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (charged) [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (charged) [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (Rush) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (Rush) [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (Rush) [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)


Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 65 frames (1.08 sec. approx) 22 frames (0.37 sec. approx) 65 frames (1.08 sec. approx) 22 frames (0.37 sec. approx)
Maximum duration (charged) 64 frames (1.07 sec. approx) 22 frames (0.37 sec. approx) 65 frames (1.08 sec. approx) 22 frames (0.37 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese ドラゴン
Doragon
Dragon
 Dutch Laserdraak Laser dragon
 French Dragon Dragon
 German Laserlindwurm Laser lindworm
 Italian Drago Dragon
 Russian Дракон
Drakon
Dragon
 Spanish Dragón Dragon

Version history

Version history
1.0.0 Added to game.


Trivia