Dragon

From ARMS Institute, the ARMS Wiki
Dragon
Arm-dragon-right.png
Type Beam
Attribute Attrib-Fire.png Fire
Weight Medium
Default Fighter Icon-Min Min.png Min Min
Brand Brand7.svg


The Dragon is a Beam-type ARMS weapon with the Fire attribute.

Description

Appearance

It, as its name suggests, looks similar to a dragon. It shoots a laser beam out of its 'mouth'. It appears to be made of green, shiny metal, as well as a metal that looks similar to gold.

Function

"These 4,000-year-old grilling machines spread heat over a wide area. So when you fire 'em up, take your time and cook your foes thoroughly."
Official Description


  • It will extend a short distance then freezes in midair to shoot a laser beam in the direction of the opponent. The laser can be manually adjusted while it is firing its laser.
  • When used close up, the ARM will deal contact damage and retract without firing the laser, dealing the same damage and charged effect as the laser.
  • A Rush fires a large multi hit laser beam; weight class of the projectiles is increased to Heavy for the duration of the attack.

Technical data

Damage

Dragon
Normal Plus
Uncharged 90 100
Charged 120 130
Rush 190 (8 total hits) 190 (8 total hits)

Frame data

Dragon
Standard Grounded Aerial
Extension speed Beam duration Retraction speed Extension speed Beam duration Retraction speed
Max duration (uncharged) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (uncharged) [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (uncharged) [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (charged) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (charged) [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration (charged) [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 65 frames (1.08 sec. approx) 22 frames (0.37 sec. approx) 65 frames (1.08 sec. approx) 22 frames (0.37 sec. approx)
Max duration (charged) 64 frames (1.07 sec. approx) 22 frames (0.37 sec. approx) 65 frames (1.08 sec. approx) 22 frames (0.37 sec. approx)
Rush Grounded Aerial
Extension speed Beam duration Retraction speed Extension speed Beam duration Retraction speed
Max duration 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration [Outer Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)
Max duration [Inner Curve] 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx) 51 frames (0.85 sec. approx) 48 frames (0.8 sec. approx) 28 frames (0.47 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You won a match using Dragon
and Ice Dragon! You can never
have too much dragon.
 30   Win a match with Dragon and Ice Dragon equipped.
You've punched with a Dragon
1,000 times. Hiss!
 60   Punch 1,000 times with the Dragon.

Appearances in other media

Super Smash Bros. Ultimate

Min Min equips the Dragon as her left ARM and can use ARM Change to equip it onto her right ARM in Super Smash Bros. Ultimate. The ARM works identically to the original game, being able to fire lasers at a long distance. Min Min's left Dragon ARM can be charged once Min Min throws an opponent, providing additional range and power.

Gallery

Names in other languages

Language Name Meaning
 Japanese ドラゴン
Doragon
Dragon
 Chinese (Traditional) 龍擊砲
Lùhng Gīkpaau
Dragon Gun
 Chinese (Simplified) 龙击炮
Lóng Jípào
Dragon Gun
 Dutch Laserdraak Laser dragon
 French Dragon Dragon
 German Laserlindwurm Laser lindworm
 Italian Drago Dragon
 Russian Дракон
Drakon
Dragon
 Spanish Dragón Dragon

Version history

Version history
1.0.0 Added to game.
5.4.0 Changing the angle when firing the laser is now slower.

Increased rush damage.


Trivia

  • The Dragon is one of the ARMS that Min Min utilizes in her moveset in Super Smash Bros. Ultimate. Unlike the other ARMS she can use, she always has at least one Dragon at all times.