Coolerang

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Revision as of 03:46, 24 December 2017 by Augrunga (talk | contribs) (added grab data)
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Coolerang
Coolerang.png
Type Curve
Attribute Attrib-Ice.png Ice
Weight Medium
Default Fighter Icon-Kid Cobra.png Kid Cobra
Brand Brand2.svg


The Coolerang is a Curve-type ARMS weapon with the Ice attribute.

Description

Appearance

Function

"Perfect for capturing prey and flash-freezing it to seal in that ultimate freshness. They also work great as fans in the summertime."
Official Description


  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data

Damage

Uncharged Charged
80 90
Rush
65 50 30 20
5x4

Frame data

Charge state Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 75 frames (1.25 sec. approx) 39 frames (0.65 sec. approx) 75 frames (1.25 sec. approx) 40 frames (0.67 sec. approx)
Maximum duration (uncharged) [Outer Curve] 75 frames (1.25 sec. approx) 41 frames (0.68 sec. approx) 76 frames (1.27 sec. approx) 40 frames (0.67 sec. approx)
Maximum duration (uncharged) [Inner Curve] 75 frames (1.25 sec. approx) 41 frames (0.68 sec. approx) 75 frames (1.25 sec. approx) 41 frames (0.68 sec. approx)
Maximum duration (charged) 75 frames (1.25 sec. approx) 39 frames (0.65 sec. approx) 75 frames (1.25 sec. approx) 40 frames (0.67 sec. approx)
Maximum duration (charged) [Outer Curve] 75 frames (1.25 sec. approx) 41 frames (0.68 sec. approx) 75 frames (1.25 sec. approx) 41 frames (0.68 sec. approx)
Maximum duration (charged) [Inner Curve] 75 frames (1.25 sec. approx) 40 frames (0.67 sec. approx) 75 frames (1.25 sec. approx) 41 frames (0.68 sec. approx)
Maximum duration (Rush) 74 frames (1.23 sec. approx) 39 frames (0.65 sec. approx) 75 frames (1.25 sec. approx) 40 frames (0.67 sec. approx)
Maximum duration (Rush) [Outer Curve] 75 frames (1.25 sec. approx) 39 frames (0.65 sec. approx) 76 frames (1.27 sec. approx) 40 frames (0.67 sec. approx)
Maximum duration (Rush) [Inner Curve] 75 frames (1.25 sec. approx) 41 frames (0.68 sec. approx) 75 frames (1.25 sec. approx) 41 frames (0.68 sec. approx)


Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 84 frames (1.4 sec. approx) 36 frames (0.6 sec. approx) 84 frames (1.4 sec. approx) 36 frames (0.6 sec. approx)
Maximum duration (charged) 84 frames (1.4 sec. approx) 36 frames (0.6 sec. approx) 84 frames (1.4 sec. approx) 36 frames (0.6 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese アイスエッジ
Aisu Ejji
Ice Edge
 Dutch Coolerang Coolerang
 French Coolerang Coolerang
 German Frosterang From Frost, frost, and Bumerang, boomerang
 Italian Surgelang From surgelare, to deep freeze, and boomerang
 Russian Криоранг
Kriorang
Cryorang
 Spanish Friorán From frio, cold, and bumerán, boomerang

Version history

Version history
1.0.0 Added to game.
2.1.0 Increased extension speed.
Increased homing.
3.0.0 Increased expansion rate when extending.

Increased speed when thrown with an outside curve.
Improved homing ability.
Adjusted path traveled when extending.

3.2.0 Increased expansion rate of charge attacks.


Trivia