Clapback

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Clapback
Arm-clapback-right.png
Type Shield
Attribute Attrib-None.png Null
Weight Heavy
Default Fighter Icon-Lola Pop.png Lola Pop
Brand Brand6.svg

The Clapback is a Shield-type ARMS weapon in ARMS. It was introduced in Version 3.0.0, and is one of the default ARMS for Lola Pop.

Description

Appearance

The Clapback appears as a red and black shield that expands when deployed to reveal a net of blue energy.

Function

"It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?"
Official Description


  • The Clapback is a shield-type ARM that reflects opponents' ARMS back towards them.
    • When uncharged, reflected ARMS will return as they hit the shield, being uncharged or charged.
    • When charged, reflected ARMS will always be charged when they reflect back.
  • The Clapback requires two punches before retracting. The first punch will send the Clapback out a set distance and the second will make them move quickly towards their target and ram them (a homing attack).
  • Unlike the Guardian, the Clapback will not move towards their target automatically when thrown out. Instead, they will remain stationary.
    • The Clapback will remain active for approximately 3 seconds before it runs out of energy and retracts, duration decreases when it is punched by opponents. It will also retract if the ARM itself hits an opponent or the second stage homing attack it triggered.
  • The Clapback can guard against a Rush attack, however, it is unlikely to last long against the sustained period for which a Rush lasts.
  • A Rush sends the shield forward as it opens up then it quickly rams into an opponent, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.

Technical data

Damage

Clapback
Normal Plus
Uncharged 80 90
Charged 80 90
Rush 150 (5 total hits) 150 (5 total hits)

Frame data

Clapback
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 228 frames (3.8 sec. approx) 11 frames (0.18 sec. approx) 228 frames (3.8 sec. approx) 11 frames (0.18 sec. approx)
Max duration (uncharged) [Thrust] 43 frames (0.72 sec. approx) 15 frames (0.25 sec. approx) 43 frames (0.72 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 228 frames (3.8 sec. approx) 11 frames (0.18 sec. approx) 228 frames (3.8 sec. approx) 11 frames (0.18 sec. approx)
Max duration (charged) [Thrust] 43 frames (0.72 sec. approx) 15 frames (0.25 sec. approx) 43 frames (0.72 sec. approx) 15 frames (0.25 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 67 frames (1.12 sec. approx) 28 frames (0.47 sec. approx) 69 frames (1.15 sec. approx) 28 frames (0.47 sec. approx)
Max duration (charged) 65 frames (1.08 sec. approx) 28 frames (0.47 sec. approx) 68 frames (1.13 sec. approx) 28 frames (0.47 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 84 frames (1.4 sec. approx) 27 frames (0.45 sec. approx) 85 frames (1.42 sec. approx) 27 frames (0.45 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: The retraction speeds for the thrusts are the minimum amount. Note: Cancelling the Clapback takes 21 frames (0.35 sec. approx) .

Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You won a battle as Master Mummy
using the Clapback. You were a wall!
Token.svg30 Badge-Fixed-GlyphMasterMummy.png Defeat an opponent using Master Mummy equipped with the Clapback on at least one ARM.
You won a fight using Guardian and
Clapback! They say the best offense
is a good defense. But who are...they?
Token.svg30 Badge-Unknown.png Win a match with Guardian and Clapback equipped.
You've punched with a Clapback
1,000 times. Clap, clap, clap!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Clapback.

Gallery

Names in other languages

Language Name Meaning
 Japanese キックバック
Kikkubakku
Kickback
 Chinese (Traditional) 盾反拳
Téuhnfáan Kyùhn
Reversing Shield Fist
 Chinese (Simplified) 盾反拳
Dùnfǎn Quán
Reversing Shield Fist
 Spanish Escudo Pop Pop Shield

Version history

Version history
3.0.0 Added to game.
3.1.0 Decreased Rush attack damage.
3.2.0 Fixed multiple online play issues.
4.0.0 Decreased maximum reflection angle.
4.1.0 Decreased speed of direction changes during rush attacks.
5.0.1 Decreased expansion rate when extending.

Decreased maximum reflection angle.

5.2.0 Decreased retraction speed.

Decreased time until automatic retraction after placement.

5.4.0 Increased expansion rate while extending.

Increased expansion rate for charge attacks.
Decreased rush damage.
Decreased time necessary to fire a rush attack.


Trivia

  • The beam from the Dragon and Ice Dragon, in addition to the fireball from the Lokjaw, are completely immune to the Clapback reflect properties.
  • Clapback has its beta model intact in the files of Version 1.0.0.