Chakram

From ARMS Institute, the ARMS Wiki
Chakram
Arm-chakram-right.png
Type Curve
Attribute Attrib-Stun.png Stun
Weight Medium
Default Fighter Icon-Ninjara.png Ninjara
Brand Brand4.svg
Biff.jpg
"Watch out for his signature Chakram ARMS. They come flying in at crazy angles!"
—Biff

The Chakram is a Curve-type ARMS weapon with the Stun attribute.

Description

Appearance

The Chakram appears as a black ring with protrusions capped by blue fins.

Function

"Their quick, curving attack leaves no escape! Once an ancient ninja weapon, modern technology has revitalized their appeal."
Official Description


  • Curved trajectory ARM, its travel speed is constant, resulting in it taking a variable amount of time to reach its destination depending on its thrown angle.
  • A Rush fires off a flurry on rams; weight class of the projectiles is increased to Heavy for the duration of the attack.

Technical data

Damage

Chakram
Normal Plus
Uncharged 80 90
Charged 100 110
Rush 200 (13 total hits) 200 (13 total hits)

Frame data

Chakram
Status Duration (Stun) 57 frames (0.95 sec. approx)
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 61 frames (1.02 sec. approx) 44 frames (0.73 sec. approx) 62 frames (1.03 sec. approx) 44 frames (0.73 sec. approx)
Max duration (uncharged) [Outer Curve] 76 frames (1.27 sec. approx) 47 frames (0.78 sec. approx) 79 frames (1.32 sec. approx) 48 frames (0.8 sec. approx)
Max duration (uncharged) [Inner Curve] 78 frames (1.3 sec. approx) 49 frames (0.82 sec. approx) 78 frames (1.3 sec. approx) 49 frames (0.82 sec. approx)
Max duration (charged) 63 frames (1.05 sec. approx) 43 frames (0.72 sec. approx) 64 frames (1.07 sec. approx) 43 frames (0.72 sec. approx)
Max duration (charged) [Outer Curve] 80 frames (1.33 sec. approx) 48 frames (0.8 sec. approx) 81 frames (1.35 sec. approx) 49 frames (0.82 sec. approx)
Max duration (charged) [Inner Curve] 79 frames (1.32 sec. approx) 48 frames (0.8 sec. approx) 80 frames (1.33 sec. approx) 49 frames (0.82 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 69 frames (1.15 sec. approx) 44 frames (0.73 sec. approx) 70 frames (1.17 sec. approx) 44 frames (0.73 sec. approx)
Max duration (charged) 72 frames (1.2 sec. approx) 44 frames (0.73 sec. approx) 73 frames (1.22 sec. approx) 44 frames (0.73 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD
Max duration [Outer Curve] TBD TBD TBD TBD
Max duration [Inner Curve] TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Achievements
Description Reward Design Unlock Criteria
You've punched with a Chakram
1,000 times. Ram!
 60   Punch 1,000 times with the Chakram.
You reenacted the Ver. 4 title screen illustration. A clash of legends!  30   Participate in a fight between Ninjara wielding
double Chakrams and Misango wielding double
Scorpios.

Gallery

Names in other languages

Language Name Meaning
 Japanese チャクラム
Chakuramu
Chakram
 Chinese (Traditional) 環刃
Wàahnyahn
Chakram
 Chinese (Simplified) 环刃
Huánrèn
Chakram
 Dutch Chakram Chakram
 French Chakram Chakram
 German Chakram Chakram
 Italian Chakram Chakram
 Russian Шакрам
Shakram
From English name
 Spanish Chakram Chakram

Version History

Version history
1.0.0 Added to game.
1.1.0 Fixed issue where this ARM would pass through the purple light boxes in the Ribbon Ring stage.
3.0.0 Increased extension speed.
Increased speed of charge attack.
3.1.0 Decreased speed of charged attacks.
4.0.0 Decreased expansion rate for charge attacks.
5.0.1 Decreased homing.
5.2.0 Decreased expansion rate for charge attacks.
5.3.0 Decreased charge attack speed.
5.4.0 Increased flotation for jump attacks.
Decreased homing.


Trivia

  • Like the Ramram, these ARMS can be angled during a Rush attack.
  • In an earlier build of the game it had a much different design, the grey chain pattern that covered two of the three fin-like protrusions was more visible.
  • The name comes from the Sanskrit word for "wheel"/"disk"/"circle".