Brrchuk

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Brrchuk
Brrchuk.png
Type Nunchuck
Attribute Attrib-Ice.png Ice
Weight Medium
Default Fighter Icon-Dr. Coyle.png Dr. Coyle
Brand Brand8.svg


The Brrchuk is an Ice-attribute Whip-type ARM.

Description

Appearance

The Brrchuk's design is highly based around the Funchuk, with an ice theme. The hand becomes a mitten, the nunchucks gain spikes, and the handles take on a padding-like appearance.

Function

"It's a nunchuk that freezes its surroundings with a cyclone of chilly wind! Use it during a jump attack to see something really cool... Aren't you curious?"
Official Description


Despite its similar appearance to the Funchuk, the Brrchuk has a radically different function - its movement types are switched. When used on the ground, the Brrchuk moves straight forward, spinning to create a large circular hitbox. However, when used in midair, it behaves similarly to a Whip type ARM, with a tall but thin hitbox.

Technical Data

Uncharged Charged
80 90

Frame Data

Brrchuk
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 87 frames (1.45 sec. approx) 31 frames (0.52 sec. approx) 73 frames (1.22 sec. approx) 30 frames (0.5 sec. approx)
Max duration (charged) 80 frames (1.33 sec. approx) 31 frames (0.52 sec. approx) 68 frames (1.13 sec. approx) 30 frames (0.5 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) TBD TBD TBD TBD
Max duration (charged) TBD TBD TBD TBD
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.

Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 70 frames (1.17 sec. approx) 31 frames (0.52 sec. approx) 69 frames (1.15 sec. approx) 30 frames (0.5 sec. approx)
Maximum duration (charged) 63 frames (1.05 sec. approx) 31 frames (0.52 sec. approx) 64 frames (1.07 sec. approx) 30 frames (0.5 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Version History

Version history
5.0.0 Added to the game.
5.0.1 Decreased homing for jump attacks.


Names in other languages

Language Name Meaning
 Japanese ヒュンチャク
Hyunchaku
Hyun is the sound that a wind blows cold.
 German Wirbelchuck Whirlchuk