Brrchuk
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Brrchuk | |
---|---|
Type | Nunchuck |
Attribute | Ice |
Weight | Medium |
Default Fighter | Dr. Coyle |
Brand |
The Brrchuk is an Ice-attribute Whip-type ARM.
Description
Appearance
The Brrchuk's design is highly based around the Funchuk, with an ice theme. The hand becomes a mitten, the nunchucks gain spikes, and the handles take on a padding-like appearance.
Function
"It's a nunchuk that freezes its surroundings with a cyclone of chilly wind! Use it during a jump attack to see something really cool... Aren't you curious?" —Official Description
Despite its similar appearance to the Funchuk, the Brrchuk has a radically different function - its movement types are switched. When used on the ground, the Brrchuk moves straight forward, spinning to create a large circular hitbox. However, when used in midair, it behaves similarly to a Whip type ARM, with a tall but thin hitbox.
Technical Data
Uncharged | Charged | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
80 | 90 |
Frame Data
Brrchuk | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 87 frames (1.45 sec. approx) | 31 frames (0.52 sec. approx) | 73 frames (1.22 sec. approx) | 30 frames (0.5 sec. approx) | |
Max duration (charged) | 80 frames (1.33 sec. approx) | 31 frames (0.52 sec. approx) | 68 frames (1.13 sec. approx) | 30 frames (0.5 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 70 frames (1.17 sec. approx) | 31 frames (0.52 sec. approx) | 69 frames (1.15 sec. approx) | 30 frames (0.5 sec. approx) |
Maximum duration (charged) | 63 frames (1.05 sec. approx) | 31 frames (0.52 sec. approx) | 64 frames (1.07 sec. approx) | 30 frames (0.5 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Version History
Version history | ||
---|---|---|
5.0.0 | Added to the game. | |
5.0.1 | ▼ Decreased homing for jump attacks. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヒュンチャク Hyunchaku |
Hyun is the sound that a wind blows cold. |
German | Wirbelchuck | Whirlchuk |