Blorb

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Blorb
Arm-blorb-right.png
Type Bouncy
Attribute Attrib-Blind.png Blind
Weight Heavy
Default Fighter Icon-Helix.png Helix
Brand Brand8.svg


The Blorb is an Bouncy-type ARMS weapon with the Blind attribute.

Description

Appearance

The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist. There's an LCD screen in front of the blorb constantly displaying a expanding circle pattern.

Function

"Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor."
Official Description


  • A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs.
  • Fighters hit a charged Blorb will be temporarily blinded by blue slime.
  • A Rush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.

Technical data

Damage

Blorb
Normal Plus
Uncharged 100 110
Charged 100 110
Rush 200 (8 total hits) 200 (8 total hits)

Frame data

Blorb
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 97 frames (1.62 sec. approx) 31 frames (0.52 sec. approx) 98 frames (1.63 sec. approx) 31 frames (0.52 sec. approx)
Max duration (uncharged) [Arc] 78 frames (1.3 sec. approx) 31 frames (0.52 sec. approx) 79 frames (1.32 sec. approx) 31 frames (0.52 sec. approx)
Max duration (charged) 97 frames (1.62 sec. approx) 30 frames (0.5 sec. approx) 98 frames (1.63 sec. approx) 31 frames (0.52 sec. approx)
Max duration (charged) [Arc] 78 frames (1.3 sec. approx) 31 frames (0.52 sec. approx) 79 frames (1.32 sec. approx) 31 frames (0.52 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 98 frames (1.63 sec. approx) 30 frames (0.5 sec. approx) 98 frames (1.63 sec. approx) 31 frames (0.52 sec. approx)
Max duration (uncharged) [Arc] 79 frames (1.32 sec. approx) 31 frames (0.52 sec. approx) 79 frames (1.32 sec. approx) 31 frames (0.52 sec. approx)
Max duration (charged) 97 frames (1.62 sec. approx) 30 frames (0.5 sec. approx) 97 frames (1.62 sec. approx) 31 frames (0.52 sec. approx)
Max duration (charged) [Arc] 78 frames (1.3 sec. approx) 30 frames (0.5 sec. approx) 78 frames (1.3 sec. approx) 31 frames (0.52 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 76 frames (1.27 sec. approx) 30 frames (0.5 sec. approx) 77 frames (1.28 sec. approx) 30 frames (0.5 sec. approx)
Max duration [Arc] 76 frames (1.27 sec. approx) 30 frames (0.5 sec. approx) 78 frames (1.3 sec. approx) 30 frames (0.5 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article: Badge Stash
Description Reward Design Unlock Criteria
You've punched with a Blorb
1,000 times. Glorbious!
Token.svg60 Badge-Unknown.png Punch 1,000 times with the Blorb.

Gallery

Names in other languages

Language Name Meaning
 Japanese ゲルゲル
Geru-Geru
Gel Gel
 Chinese (Traditional) 黏黏球
Nīmnīm Kàuh
Sticky Ball
 Chinese (Simplified) 黏黏球
Niánnián Qiú
Sticky Ball
 Dutch Slijmbal Slime ball
 French Blorbe From blob, and orbe, orb
 German Blobber Blober
 Italian Globoblob From globo, globe, and blob
 Russian Слизер
Slizer
From слизь sliz', mucus/slime
 Spanish Elastibola ADN Elastic DNA ball

Version history

Version history
1.0.0 Added to game.
2.1.0 Corrected odd behaviour that occurred when a rush attack connected with an opponent that was not targeted.
3.1.0 Increased retraction speed.
Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
3.2.0 Increased expansion rate when extending.
Increased time needed to finish expanding.
5.0.0 Lessened deceleration when knocking down mid-weight ARMS.
5.2.0 Decreased time from drop until collection.
5.4.0 Increased speed of charge attacks.
Increased expansion rate for charge attacks.
Increased flotation for jump attacks.
Adjusted pathing for rush attacks.


Trivia

  • Prior to the introduction of the Biffler, the Blorb was only ARM with the Blind attribute.