Biffler

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Biffler
Biffler.png
Type Multi-Shot
Attribute Attrib-Blind.png Blind
Weight Light
Default Fighter Icon-Lola Pop.png Lola Pop
Brand Brand6.svg

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The Biffler is an Multi-Shot-type ARMS weapon with the Blind attribute.

Description

Appearance

The Biffler appears as a tall yellow box housing 3 blue stamp heads arranged vertically.

Function

"Stamps a certain beloved commentator's image onto your opponent's face and marks particularly jumpy foes. Not a valid passport stamp."
Official Description


  • When its charged attack hits an opponent, three circular stamps depicting Biff will appear on the opponent's screen.
  • A Rush will increase the weight class of the projectiles to medium for the duration of the attack.
  • The Biffler has a vertical spread pattern, apt at catching opponents in the air.

Technical data

Damage

Biffler
Normal Plus
Uncharged 70 80
Charged 90 100
Rush 120 (3 total hits) 120 (3 total hits)

Frame data

Biffler
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 53 frames (0.88 sec. approx) 59 frames (0.98 sec. approx) 69 frames (1.15 sec. approx) 15 frames (0.25 sec. approx) 53 frames (0.88 sec. approx) 60 frames (1 sec. approx) 70 frames (1.17 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 58 frames (0.97 sec. approx) 58 frames (0.97 sec. approx) 58 frames (0.97 sec. approx) 16 frames (0.27 sec. approx) 60 frames (1 sec. approx) 60 frames (1 sec. approx) 60 frames (1 sec. approx) 17 frames (0.28 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 63 frames (1.05 sec. approx) 15 frames (0.25 sec. approx) 63 frames (1.05 sec. approx) 15 frames (0.25 sec. approx)
Max duration (charged) 61 frames (1.02 sec. approx) 15 frames (0.25 sec. approx) 62 frames (1.03 sec. approx) 15 frames (0.25 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 50 frames (0.83 sec. approx) 50 frames (0.83 sec. approx) 50 frames (0.83 sec. approx) 18 frames (0.3 sec. approx) 52 frames (0.87 sec. approx) 52 frames (0.87 sec. approx) 52 frames (0.87 sec. approx) 18 frames (0.3 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting

Gallery

Names in other languages

Language Name Meaning
 Japanese ジョーカー
Jōkā
Joker
 German Trimadeus From Tri (Greek for Three) and Armadeus, german for Biff

Version history

Version history
3.0.0 Added to game.
3.1.0 Increased retraction speed.
3.2.0 Increased retraction speed.

Increased floatiness of jump attacks.


Trivia

  • Whilst also a Blind attribute ARM, the Biffler's blinding trait uses stamps rather than the gel a Blorb does.