ARMS (equipment)

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Revision as of 21:42, 1 September 2017 by DatNuttyKid (talk | contribs) (→‎Types: Grammar and formatting. I don't think "type" is necessary but if that's how they're called in official material, feel free to add it back. I can't remember for sure.)

This article is about the glove-like weapons. For other uses, see ARMS (disambiguation).

ARMS are weapons worn on a fighter's extendable limbs (also known as ARMS), in the same way a boxer wears gloves. There are many different ARMS available to fighters; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the ARM Getter, however each ARM can only be default on one fighter. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any attributes they may have. Spring Man, Min Min, and Max Brass all have abilities which, while active, allow their ARMS to stay permanently charged.

ARMS belong to one of at least five different types and possess one of seven different attributes.

Types

(Note: these names may not be official.)

  • Curve ARMS fly in a wide arc from their starting position before returning, much like a real-life boomerang.
  • Glove ARMS function like basic boxing gloves.
  • Heavy ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
  • Multi-Shot ARMS fire many small projectiles at once, and are therefore harder to evade than other types.
  • Whip ARMS expand in midair and do lots of knockback damage.
  • Hammer ARMS swing downward, knocking opponents to the ground.
  • Beam ARMS fire a beam that cannot be blocked instead of punching traditionally.
  • Shield ARMS move slowly and can block multiple hits before retracting.
  • Unique ARMS have their own abilities that are not shared with any other ARMS.

Attributes

There are seven attributes in ARMS. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except Blind, they will be surrounded by an effect of a color corresponding to that attribute.

 
Fire
 
Electric
 
Ice
 
Explosion
 
Stun
 
Blind
 
Wind

List of ARMS

Name Image Type Attribute Weight Default Fighter
Biffler   Multi-Shot     Lola Pop Unknown
Blorb   Unique     Helix Unknown
Boomerang   Curve     Spring Man / Springtron Unknown
Bubb   Glove     Byte & Barq Unknown
Buff   Glove     Ninjara Unknown
Chakram   Curve     Ninjara Unknown
Chilla   Glove     Twintelle Unknown
Clapback   Shield     Lola Pop Unknown
Coolerang   Curve     Kid Cobra Unknown
Cracker   Multi-Shot     Byte & Barq Unknown
Dragon   Beam     Min Min Unknown
Funchuk   Whip     Lola Pop Unknown
Guardian   Shield     Helix Unknown
Homie   Curve     Mechanica Unknown
Hydra   Multi-Shot     Kid Cobra Unknown
Ice Dragon   Beam     Helix Unknown
Kablammer   Hammer     Max Brass Unknown
Megaton   Heavy     Master Mummy Unknown
Megawatt   Heavy     Min Min Unknown
Nade   Glove     Max Brass Unknown
Parasol   Unique     Twintelle Unknown
Phoenix   Curve     Master Mummy Unknown
Popper   Multi-Shot     Ribbon Girl Unknown
Ramram   Curve     Min Min Unknown
Retorcher   Multi-Shot     Master Mummy Unknown
Revolver   Multi-Shot     Mechanica Unknown
Roaster   Glove     Max Brass Unknown
Seekie   Curve     Byte & Barq Unknown
Slamamander   Whip     Kid Cobra Unknown
Slapamander   Whip     Ribbon Girl Unknown
Sparky   Glove     Ribbon Girl Unknown
Thunderbird   Curve     Twintelle Unknown
Toaster   Glove     Spring Man / Springtron Unknown
Triblast   Multi-Shot     Ninjara Unknown
Tribolt   Multi-Shot     Spring Man / Springtron Unknown
Whammer   Hammer     Mechanica Unknown

Beam, Hammer, and Unique are not official type names for ARMS.

Max Brass' default ARMS--the Nade, Roaster, and Kablammer--were released as part of Version 2.0.0. Lola Pop's default arms which are the Biffler, Funchuk, and Clapback have been teased for the release as part of the Version 3.0.0

Acquiring ARMS

Main article: ARM Getter

 
The ARMS Getter training stage.

ARM Getter is a single-player training stage that allows the player to acquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay  30 for a short timer,  100 for a medium timer, or  200 for a long timer.

Names in other languages

ARMS

Language Name Meaning
 Japanese アームズ
Āmuzu
ARMS
 Dutch ARMS ARMS
 French ARMS ARMS
 German ARMS ARMS
 Italian ARMA ARM
 Russian Оружие
Oruzhiye
Weapons
 Spanish Puño Fist

Attribute

Language Name Meaning
 Japanese 属性
Zokusei
Attribute
 Dutch Element Element
 French Attribut Attribute
 German Attribut Attribute
 Italian Attributo Attribute
 Russian Особый свойство
Osobyy svoystvo
Special quality
 Spanish Atributo Attribute
 Portuguese Atributo Attribute