ARMS (game)

''This article is about the Nintendo Switch game. For other uses, see ARMS (disambiguation).''

ARMS is a fighting game developed by Nintendo EPD exclusive to the Nintendo Switch. The game features professional boxer-like fighters who can attack each other from across an arena using weapons known as ARMS, which are attached to the ends of the fighters' extendable limbs, also known as ARMS.

ARMS was released on 2017-06-16 in North America, Europe, and Japan.

Gameplay
Each player controls one fighter from an over-the-shoulder third-person point of view. The game optionally takes advantage of the Nintendo Switch Joy-Con controllers' built-in motion controls, allowing players to throw punches, block, and move around the arena by flicking or tilting the controllers. Using traditional button controls with a Pro Controller, Joy-Con Grip, a single Joy-Con held sideways, or the Switch in handheld mode is also an option. The game is playable locally by up to 4 players on one system, up to 8 players and systems per lobby in local wireless, and up to 10 systems with 2 players each in an online lobby. The game includes online party and ranked battle modes, and local wireless mode.

In-game
* -The plural form of Joy-Con is the same as its singular form.

Game Modes
There are several gameplay modes in ARMS. All modes are listed here.
 * Grand Prix
 * Versus
 * Fight
 * Team Fight
 * V-Ball
 * Hoops
 * Skillshot
 * 1-on-100
 * ARMS Test
 * A training mode in which a player can test out a randomized combination of ARMS against a stationary COM fighter.
 * Training
 * A second training mode containing various drills to teach players fighting techniques.
 * Rules
 * Party Match
 * Ranked Match
 * Friends
 * Local / LAN Play
 * Get ARMS

Version History
Main article: Updates
 * Version 1.0.0 (released 2017-06-16)
 * First public release.


 * Version 1.1.0 (released 2017-06-25)
 * Added LAN Play and Arena mode.

Reception
ARMS received generally positive reviews. Critics praised its simple, straightforward gameplay and its creative twist on the fighting genre, but some criticism was directed at its lack of content on release and its learning curve.