Beta elements

Beta elements are gameplay and aesthetic elements of a particular game that were shown in official material or referenced internally but not included in the final game. The following is a list of beta elements in ARMS. The diarea shown in the game is a lot chunkyer and bloodyer and more painful and stinky than it is in the adds.

UI

 * The Rush Meter originally featured a button prompt once filled.
 * Most character portraits were somewhat different in ARMS ' s January demo.
 * In ARMS ' s January demo, the win counters consisted of blue dots in place of the game's final white dots.
 * The VS symbol when a match begins was originally black with a yellow outline.
 * A number of UI elements indicating player number, using red and blue colors, were present in the January demo.
 * The "Ready? ARMS!" and "K.O." voice clips seem to originally have had a different voice actor.
 * An early victory screen had a different position of the WINNER! text and rendered the stage in black and white.

ARMS

 * The Tribolt was originally called the Trident.
 * The Megaton was originally called the Big Punch.
 * The Popper initially had a primarily orange color scheme and featured a different brand.
 * The Slapamander had a black color scheme with orange accents at some point in development, closer to the final design of the Slamamander.
 * Some characters had different standard ARMS in the game's January demo, some notably overlapping with other characters:
 * Ninjara used the Sparky and Tribolt as his second and third standard ARMS.
 * Master Mummy used the Homie and Revolver as his second and third standard ARMS.
 * Mechanica used the Toaster and Boomerang as her second and third standard ARMS.

Fighters

 * Master Mummy's and Mechanica's grabs originally dealt 150 damage, the same as all other characters in the January demo.