User:Nyargleblargle/Sequel ideas

Remember that ♥none of this is real♥.

General additions

 * New attribute: Water - Similar to wind, but has a larger radius and knocks opponents more upwards than horizontal. For GFX, think geysers.
 * Timer option for 120 seconds added for Fight, Team Fight, and Hedlok Scramble, and 99-second option is available for Hoops and V-Ball.

Modes

 * Fight Everyone: Single player mode where one fights every fighter in succession without any breaks. HP Juice shows up after every third fight, and the AI is somewhat weak.
 * Good ARM: Multiplayer mode where one randomly-selected (but indicated on the ARM selection screen) ARM is much faster than the other.

Fighters

 * Marlin - scientist with a fish's head and ARMS made out of goggle bands.
 * Abilities
 * Extra air dash.
 * Can flop around while knocked down, nudging Marlin in a certain direction.
 * ARMS
 * Anchor - similar to Hammer ARMS, but with less horizontal range in exchange for faster speed. No attribute.
 * Skipper - Blorb clone with Water attribute.
 * Sightamander - Slapamander clone with Blind attribute.
 * Stage
 * ARMSquarium - Giant fish tank, complete with fake castles and the like in the background. Flat square shape, but makes all fighters floatier and slower.
 * Emmy - circus ringmaster with a curtain rope for her left ARM and a whip for her right ARM.
 * Abilities
 * Right ARM has improved homing ability.
 * Shielding right as a punch is about to hit makes Emmy do a bow, making the punch whiff entirely.
 * ARMS
 * Stool - like the ones used to tame lions. In practice, a slower and more powerful Slapamander.
 * Dazzler - Popper clone with the Stun attribute.
 * Ringram - Chakram clone with the Wind attribute.
 * Stage
 * Big Ring - A circus stage. Circle-shaped, with three small elevated areas placed in the shape of an equilateral triangle.


 * Beppo - a black & white cartoon dog similar in appearance to classic Mickey Mouse.
 * Abilities
 * Air dodge causes an anvil to fall beneath Beppo, dealing considerable damage to opponents.
 * Beppo can shift his torso slightly in a similar manner to Helix.
 * ARMS
 * Pinwheel - Shield ARM that pushes back opponents (but not make them flinch) when attacked. Charge attribute is Wind.
 * Trisplash - Tribolt clone with the Water attribute.
 * Baff - Glove that reflects attacks.
 * Stage
 * Joyville - Black-and-white stage that has a very thin Z-axis.

Balance changes

 * Getup time decreased across the board. Helix and Min Min have a smaller proportional decrease.

Byte & Barq

 * Dash speed increased beyond that of v3.

Master Mummy

 * First heal from shield gives 25 health.

Max Brass

 * Permacharge ability only takes effect at 200 or less health.

Mechanica

 * Direction of hover can be altered gradually over time.

Misango

 * Dash speed and jump height slightly decreased.

Ribbon Girl

 * Second air dash covers less distance.

Twintelle

 * Opponent slowdown has more startup and can be held for less time.

ARMS

 * All stun ARMS deal 10 fewer damage.

Biffler

 * Speed decreased.

Blorb

 * Retract time decreased.

Buff

 * Speed increased to somewhere between v2 and v2.1.
 * Charged damage decreased to 90.

Cracker

 * Charged damage decreased to 110.

Dragon

 * Startup time decreased.

Hydra

 * Charged damage decreased to 90.

Ice Dragon

 * Charged damage increased to 110.

Parasol

 * Reverted retraction speed to v2.

Sparky

 * Weight decreased to light.

Toaster

 * Charged damage decreased to 110.

Thunderbird

 * Speed decreased.

Whammer

 * Can be curved a bit vertically, altering the arc.

Kablammer

 * Uncharged damage increased to 110.