Talk:ARMS (equipment)

Megawatt and Megavolt
Is there really a Megawatt and a Megavolt? Gomtuu (talk) 13:38, 4 May 2017 (UTC)
 * Not sure what the Megawatt is supposed to be, but Megavolt probably refers to the yellow heavy ARM we see on Min Min in her artwork. Nyargleblargle (talk) 15:05, 4 May 2017 (UTC)

ARMS Getter
I'd say the mode qualifies for its own page. Once the game is out, we'll probably need to put final details on cost, criteria to receive ARMS, and other details like that; all that info would probably be too much for just one section. Nyargleblargle (talk) 19:10, 6 May 2017 (UTC)

Yeah, ARMS Getter will likely be moved to a separate page when more info is available. I don't see the point of moving it to a different page right now. We already have enough stubs as it is. XenonNSMB (talk) 20:30, 6 May 2017 (UTC)


 * I agree. For now, if we think it doesn't belong here, the ARMS Getter section could be moved to the ARMS (game) page, which could use info about the other game modes too. Gomtuu (talk) 22:20, 6 May 2017 (UTC)

Shield Type
It seems reasonable to add a Shield type for the Guardian and Parasol, but has the existence of this type been officially confirmed? Gomtuu (talk) 09:10, 20 May 2017 (EDT)
 * I'd be fine with listing unnamed types with ARMS that very clearly utilize the same mechanics as each other, but in the particular case of Guardian and Parasol, they seem to function differently (it doesn't seem that you can hold the parasol out, for example). Nyargleblargle (talk) 14:44, 20 May 2017 (EDT)
 * Do you actually have to do something special to make the Guardian stay out, or does it just travel slowly (and therefore automatically stay out for a long time) once it's been thrown? Gomtuu (talk) 15:17, 20 May 2017 (EDT)
 * I'm not 100% sure if it requires any special input, but the speed difference might be significant enough for a separate type either way. Nyargleblargle (talk) 21:49, 20 May 2017 (EDT)
 * Okay. Well, I guess we should stick to official information and not assign them a Shield type yet. If that turns out to be a thing, we can always update them later, and I think the Navbox groupings you set up are a good interim solution. As for the question of whether Guardian and Parasol are similar enough to be grouped in the Navbox, I don't feel strongly about that either way. Gomtuu (talk) 00:46, 21 May 2017 (EDT)

Changing Colours
I found on Reddit that you can change the colour of your fighter by holding down the left joycon and then moving left or right. Do you think we could use this to get some clearer images of the alts? Mjmannella (talk) 1:42, 27 May 2017 (UTC)
 * I'll try and get some pictures of alts on the Character Select Screen during the next Testpunch. Nyargleblargle (talk) 21:43, 26 May 2017 (EDT)
 * Thanks! Also, it looks like I put this under the wrong talk page... Oh well. Mjmannella (talk) 9:51, 26 May 2017 (EST)
 * Didn't even notice :P Nyargleblargle (talk) 21:52, 26 May 2017 (EDT)

Unique types
Would we want to label ARMS that function differently than any other, like Blorb or Whammer, as "Unique" types or something unless Nintendo gives them an official distinction? Nyargleblargle (talk) 09:39, 4 June 2017 (EDT)
 * Sure, that sounds okay to me. Gomtuu (talk) 20:06, 4 June 2017 (EDT)

ARM Types
As confusion still goes on concerning ARM Types, I feel like some of the supposed Unique ARMS would probably fit into other categories. For example the "bird" ARMS seem functionally the same as Curve type ARMS. Also, from the description from the April direct, it seems Heavy ARMS are the same thing as Heavy weight ARMS, so I think both Blorb and the two Hammer arms should go into that category. Thoughts? --PleasePleasePepper (talk) 22:09, 28 June 2017 (EDT)


 * I have a theory that the Hammer-based ARMS are in the Whip classification, based on how they swing when the punch is thrown. Arend (talk) 02:13, 29 June 2017 (EDT)

Attribute Charge Damage
I've noticed that for the most part, ARMS of the same attribute gain the same amount of damage;
 * Fire increases damage by 30 (40 prior to 3.0.0), with the exceptions of Cracker, Retorcher, and Roaster (although the Retorcher charge damage matches 2/3 hits + 30)
 * Electric increases damage by 0, with the exception of the Guardian (which was also 0 prior to 2.1.0)
 * Ice increases damage by 10
 * Explosion increases damage by 0 plus an added 50 damage explosion, with the exception of the Homie (and technically the Seekie)
 * Stun increases damage by 20, with the exception of the Tribolt
 * Blind increases damage by 0
 * Wind increases damage by 10, with the exception of the Popper
 * None increases damage by 10, with the exception of the Megaton

Should these patterns be mentioned anywhere, or are they too inconsistent to be notable? FirstaLasto (talk) 03:00, 16 September 2017 (EDT)
 * Maybe mention them on on the attribute pages as general statements. Nyargleblargle (talk) 14:57, 16 September 2017 (EDT)
 * Alright. Is there somewhere I should put the info for the None attribute? There doesn't seem to be a page for it. FirstaLasto (talk) 22:36, 17 September 2017 (EDT)
 * Eh, if 1 out of 4 ARMS is different, then I would say it's not necessarily a pattern. Nyargleblargle (talk) 07:58, 18 September 2017 (EDT)

Homie and Seekie's Type
I don't think Homie and Seekie are curve-types; I think they belong in their own "missile" (or something) class. Curve-type ARMS all share the ability to curve in wide arcs upon launching, but Homie and Seekie actually don't have impressive arcs (while launching). Their courses are more akin to Buff or the hammers (which is somewhere between the wide-arc and straight ARMS). They therefore can't act as hooks as well as the obvious curve-type ARMS.
 * Nintendo themselves says that the Seekie is a Curve-type ARM. Nyargleblargle (talk) 21:33, 19 September 2017 (EDT)