Beta elements

The following is a listing of gameplay and aesthetic elements in ARMS that were shown in official material but not included in the final game.

UI

 * The Rush Meter originally featured a button prompt once filled.
 * Most character portraits were somewhat different in ARMS ' s January demo.
 * In ARMS ' s January demo, the win counters consisted of blue dots in place of the game's final white dots.

ARMS

 * The Popper initially had a primarily orange color scheme and featured a different brand.
 * Some characters had different standard ARMS in the game's January demo, some notably overlapping with other characters:
 * Ninjara used the Sparky and Tribolt as his second and third standard ARMS.
 * Master Mummy used the Homie and Revolver as his second and third standard ARMS.
 * Mechanica used the Toaster and Boomerang as her second and third standard ARMS.