User:CHAOS FANTAZY

A Bit About Me
I'm CHAOS_FANTAZY, but I also go by "Chaos" or "CF." I've introduced myself many times to many people, and I'm pretty tired of doing it by now, so I'll keep this brief:

I consider myself a person of above average intelligence and perception, and game design is a field that fascinates me, I find. I've been a fan of Nintendo games for the majority of my life; first console was the GameCube. I have a habit, good or bad I'll let you decide, of getting really attached to games that have a lot of things going on in the background, and ARMS, having this both in terms of mechanics (High depth of gameplay and lots of weird little nuances) and narrative (Slowly unfolding lore thanks to updates, I hope?) has captivated my attention, and now here I am helping with this Wiki, I guess.

I think that's about all that'll be relevant for now, but maybe I'll add more later.

Scrap Board
A coalition of information I figure will need to be on this Wiki at some point or another.

1-on-100 Messages
Upon finishing an attempt at 1-on-100, a message in text will be displayed in the top right corner of the screen. The specific message shown is tied to the number of enemies defeated and the stage the attempt was made on; however, given the nature of the messages and the fact that each character can initially only play on their stage (Clearing 1-on-100 as a specific character unlocks their home stage to be played on by any other character), it may be more appropriate (I certainly feel it is more appropriate) to say the messages are related to the character in question.

Note that the first wave of the Cell in 1-on-100 does not attack at all; thus, the only stage where it is possible to be KO'd in the first wave is Ribbon Ring, where you can deliberately KO yourself by activating the Fire Bombs that spawn inside the blocks. There, the message for losing with 0-9 enemies defeated and with 10-19 enemies defeated are the same, and thus I assume that the messages would be the same for all other stages, but there is no way to know for sure.

Here are all the messages I've recorded thus far. Some are paraphrased from memory, and when/if this gets a dedicated page, peer review to make sure they're copied letter for letter would be much appreciated.

Spring Man
0-19: And the crowd goes WILD! Is it just me, or do those "boings" sound a lot like "boos"?

20-29: Ah, this reminds me of that ol' sports adage—long arms'll only get you so far!

30-39: What you need is a spring in your step! Or possibly just more practice.

40-49: Start practicin' that autograph, 'cause we got a star on the rise!

50-59: Halfway there! Next time, I'd try twice as hard!

60-69: That's what I'd call an A-MAZ-ING performance...if it was only slightly better!

70-79: What a nail-biter! Someone call the salon—'cause this whole stadium needs a manicure!

80-89: Ladies and gents, I'm on the edge of my seat. Let's just hope my vertigo doesn’t kick in!

90-97: That performance had me seeing stars! I gotta stop holding my breath when things get tense...

98: You’re so close, I can taste it! Mmm...springy!

Hedlok (99): You flew too close to the sun, my friend. Too close...

Cleared (100): An epic win! Can you believe it? What am I gonna scream about now?!

Ribbon Girl
0-19: So, uh...you know this isn't the rehearsal, right?

20-29: Good luck selling tickets after THAT performance!

30-39: You know how they say "the show must go on"? That only happens if you actually, like, show up.

40-49: So, when I said "break a leg" I meant that LITERALLY.

50-59: Nice! Looks like you finally found your rhythm.

60-69: You had your opponent dancing that time! It woulda been the perfect time to drop that beat.

70-79: Those harmonies are really coming together!

80-89: Merch sales are through the roof! Speaking of, that's where you should have thrown the other guy.

90-97: I love the energy. We just need a little more of it!

98: Another show stopper! Of course, in this case that might not be a good thing.

Hedlok (99): That was NUTS! Hopefully next time we get a guest appearance from someone less icky.

Cleared (100): Standing ovation?! You've reached megastar status.

Ninjara
0-19: Total fail—time to hit the books! (Like, actually start punching them.)

20-29: I'd give that performance a U for "underwhelming."

30-39: Just 30 points? Perhaps you’ve chosen the wrong profession...

40-49: I may only have three degrees in mathematics, but even I know that's not enough points.

50-59: Someone’s clearly been studying...

60-69: Hmm... The statistical probability of an eventual win has increased exponentially.

70-79: I have a theory that you might just be good at this!

80-89: Soon you’ll be at the top of the class! Better start writing that valedictory speech.

90-97: Well done! Keep this up and one day I might make you my TA.

98: Don’t give up yet! Even geniuses get stumped sometimes.

Hedlok (99): My, my! No one said that guy would be on the final exam!

Cleared (100): If I were to write a dissertation on that fight, I’d call it “The Practical Physics of an Epic Butt-Kicking.”

Master Mummy
0-19: On the bright side, you're giving me a chance to practice my resurrection spells. Eeheheheee!

20-29: Getting dragged to the underworld doesn't seem so bad now, does it?!

30-39: Perhaps you're cursed. Is there any other explanation for this?

40-49: Ah! A sign that the stars are starting to align. Just give them a few more hours or so.

50-59: It appears my magic is starting to work...Eeehehehe!

60-69: The reaper comes for us all...but you can always punch him in the face.

70-79: A powerful magic surrounds you! Oh, that's just sweat.

90-97: So close! I wish they made a wart cream as powerful as you.

98: You know what you’re missing? Eye of newt. It always adds an extra punch to my spells!

Hedlok (99): I went on a blind date with him once. Unfortunately, it didn't work out.

Cleared (100): Speed, strength, skills! We could use someone like you in the magic business.

Min Min
0-19: I thought you were hungry. There’s no such thing as a free lunch, kid!

20-29: Stop noodlin’ around out there! Bored customers aren’t hungry customers!

30-39: Way to give it your all out there. Have some tap water on the house!

40-49: Reaching this milestone calls for a celebration. I’m buying!

50-59: Bellies start grumbling after a fight like that. You’re gonna be great for business!

60-69: Now we’re cooking! Those noodle arms are starting to look beefy.

70-79: Grab a spoon, everybody! Soup’s on!

80-89: The crowd is chomping at their bits! Keep this up, and you’ll eat free for a month—er, a week.

90-97: Now’s not the time to give up. Now’s the time for the oven mitts to come off!

98: Ouch! You hit those guys like a bad case of indigestion.

99: Sweet! Now you’re turning up the heat!

100: I’m bowled over! Hey—you looking for a corporate sponsor?

Mechanica
0-19: Given that display, it makes sense that you’d end up here.

20-29: These engines don’t work ‘cause they’re rusted over. What’s yer excuse?

30-39: You remind me of a hammer without a head. So, basically, a useless stick.

40-49: Huh. Looks like yer startin' to salvage yer performance.

50-59: Congratulations! You’ve just been upgraded from junk to recyclable material.

60-69: Not bad, not bad. If we swapped out a few of yer parts, you’d be doin’ even better!

70-79: That was crazy! If this ARMS thing doesn’t work out, wanna be our night security guard? I’m sick of those dogs.

80-89: Who needs a wrecking crew when we got you doin' so much damage?!

90-97: Dang, yer crushin' it! Mind takin' care of a few of these cars while yer at it?

98: Ahh...The only thing better than the sound of destruction is the sight of it!

99: If you ever end up beating that guy, I got dibs on whatever's leftover, 'kay?

100: You totally totaled those guys! Guess I'll be takin' it from here.

Twintelle
0-19: Can you explain to me how you managed to get cast?

20-29: Maybe we should just cut this scene entirely...

30-39: Yeah, we’re gonna need another take.

40-49: OK, let’s do that again. But this time try to hit your mark...and your opponent!

50-59: Now we’re rolling! Just remember to stay in character.

60-69: Hey, watch the car! That bad boy cost me three weekend blockbusters!

70-79: I said "Action!" and this time you delivered!

80-89: Whoa! Have you ever considered being a stunt double? That was seamless!

90-97: Keep fighting like that and you’ll have a role in my next picture!

98: That was brutal! But I think the viewers are going to appreciate the realism of your performance.

99: Interesting… I wasn’t expecting a twist ending.

100: That’s a wrap! Another hit in the can!

Byte & Barq
0-19: Ooh, that was tough to watch. But it's all good, man. It's all good.

20-29: When things aren't going so great, just look out at the ocean. You'll be like, "Dude! I’m so small!"

30-39: I like your style, dude. Minimal effort, minimal results.

40-49: There's something about your vibe that’s starting to change. Interesting...

50-59: Be cool, pal. Some people are here just to relax and soak up some rays.

60-69: Yo! That was gnarly. It reminds me of this taco I once had. So good!

70-79: Whoa. Did you see that wave? It was huge! What? Did I miss something?

80-89: Brah! And I thought a sunburn hurt.

90-97: That was some kraken-level awesomeness, man.

98: Oh, man. And I thought 20-footers were intense!

Hedlok (99): No shoes. No shirt. But that guy’s got a big problem...

Cleared (100): After that, you totally deserve a vacation.

Kid Cobra
1-19: Bro. That was some amateur ARMS’ing back there.

20-29: Is a hundred dudes really that hard? I thought you were a pro.

30-39: I’d much rather be watching this on my TV. At least then I could turn it off!

40-49: Not bad...but I bet those ARMS would look way better on me.

50-59: Way anticlimactic, man. That’s right. I got a dictionary.

60-69: Whoa. Has anyone ever told you your ARMS look WAY longer in person?!

70-79: DUUUUUDE! Awesome!

80-89: Yo, those ARMS are LEGIT!

90-97: Aw, man! And you were THIS close to legendary status.

98:

Hedlok (99): Dude. I cannot unsee what I have just seen.

Cleared (100): You took them down like they were nothing! I bow down to you, dude. Teach me your ways!

Helix
0-19: WAS THIS YOUR FIRST FIGHT? OURS TOO!

20-29: VICTORY! YOU CANNOT DEFEAT THE MANY THAT ARE ONE.

30-39: WE DIDN’T BREAK A SWEAT. HUH. DO WE SWEAT?

40-49: THE CELL HAS BEEN THREATENED. WHY WOULD YOU THREATEN US?

50-59: YOU DESTROYED HALF OF US...NOW WE’RE ANGRY!

60-69: WE ARE SORRY FOR YOU. YOU MUST BE SO LONELY...

70-79: BETTER LUCK NEXT TIME. HEHE! GET IT? IT’S SARCASM.

80-89: OUCH! YOU’RE MAKING IT VERY HARD FOR US TO LIKE YOU, YOU KNOW.

90-97: GIVE UP NOW! YOU’LL NEVER WIN! SERIOUSLY. HAVE YOU COUNTED US?

98:

Hedlok (99): YOU MADE US USE OUR SECRET WEAPON. GUESS IT'S NOT SO SECRET ANYMORE...

Cleared (100): WE LOST...? BUT WE ARE THE CELL! THE CELL CANNOT LOSE!

Max Brass
0-19: OK, OK! Nice work out there, pal! But next time, uh...do better.

20-29: What's going on?! You scared of heights or somethin'? Then don't look down!

30-39: You need to stay focused, bud. If the sun's gettin' in your eyes, just close 'em!

40-49: You sure you got the right ARMS for the job? Maybe try using that one that does the thing with the thing, you know?

50-59: We’re finally gettin' somewhere! All you gotta do now is punch, punch, punch, punch, punch!

60-69: Rest equals recovery, but practice make perfect. You can multitask, right?

70-79: That's right! Dig deep! Keep digging! Dig hard!

80-89: Keep your ARMS up! No, not those arms—THOSE ARMS!

90-97: Almost there! Just do that all over again and then do a little more.

98:

Hedlok (99): Victory’s so close, It’s starin’ you right in the face, kid!

Cleared (100): You did it, kid! You fought your way to the top! I can’t wait to see you do that again...but faster.

Character Concepts
If User:DatNuttyKid is going to toss them on his user profile, I figure why not?

Half-Hitch
A cowboy-themed character with ARMS made of rope (With a few knots in them he hasn't been able to get undone). Wears a brown vest over a plain white shirt, leather breeches, and the absurdly tall cowboy boots, complete with spurs. A hat of a similar nature covers his dark hair, but looking closely at his face will show a bit of stubble. He's gained a bronzed complexion from too many aimless walks under the Sun, and his mask resembles those of classic wild-west bandits.

Half-Hitch has had ARMS since the age of 16, and he used his talent to do great work for the police force. His work ethic and can-do attitude earned him fame and respect from many of the locals...until Byte & Barq took his position on the force, and everyone slowly forgot who he was. He's done a lot of aimless wandering since then, and somehow he ended up with a troupe of live-action performers, but when he heard that the mechanical policemen were joining the ARMS Grand Prix, he jumped at the chance to settle the score.

Abilities
Though his stats are hardly exceptional, Half-Hitch's respectable maneuverability will allow him to acquire desirable positioning and utilize his special technique on his opponent.

With a quick flourish of his cloak—or, in other words, by double-tapping the dash button—Half-Hitch can transform into his alter-ego, the One-Armed Bandit. In this state, he cannot punch with his left Arm, but his throw deals 180 damage instead of the standard 150, and 25% of all the damage he deals will be returned to him as health (Rounded up to the nearest multiple of 5). Double-tapping dash as the One-Armed Bandit transforms Half-Hitch back into his ordinary state.

Signature ARMS

 * 1) Tumbleweed - This circular, mostly hollow ARM bounds along the ground similarly to the Blorb.  It has no special element but moves much faster when charged.
 * 2) Spiny - An ARM modeled after a cactus that fires its three spike-shaped prongs in a triangular shape.  It flies a short distance forward before releasing them; hitting a foe at close range before its prongs are released does more damage than usual.  Does Stun damage when charged.
 * 3) Bullwhip - Take the sidewinding Slapamander and spin it 90 degrees for a powerful anti-air Arm that arcs upward, then downward when used.  Deals Fire damage and makes that satisfying CRACK! when charged.

Colonel Moxie
A military-themed character with ARMS made of barbed wire. Still wears her old garb, helmet, Kevlar vest, and heavy boots included. Her vibrant red hair is neatly cut and tied into a ponytail, leaving it only visible from behind. She wears heavily tinted goggles that leave her eyes and much of the surrounding area on her face obscured. Some might say her small stature and freckles make her look cute, were it not for her muscular build and stoic expression that make her look like she could bite through a steel bar.

Moxie might have been a happy-go-lucky lass once, but you'd never know that from looking at her now. After returning from a catastrophic battle, she had trouble readjusting to civilian life. Of course, that all changed when she awoke to discover she now had ARMS—with her newfound power, she thought joining their combat tournament would suit her just fine.

Abilities
Moxie's small stature makes it somewhat easier for her to weave her way around incoming enemy attacks—an advantage she needs, seeing as her heavy combat boots weigh down her attempts at jumping.

Whenever Moxie deflects an incoming punch with a punch of her own (Which could be determined by the punches colliding within a certain distance from Moxie or whether Moxie threw her punch second), she gains a stack of Grit, represented by orange tally marks to the right of her name and above her health bar. Moxie can accumulate up to ten stacks of Grit. While she has Grit, she will take half damage and not flinch from being hit with uncharged punches as if she were a heavyweight character, and each punch or throw she takes damage from removes a stack of Grit (Though chip damage from blocking charge punches won't count). Moxie is not KO'd until all her HP and all her stacks of Grit are depleted, meaning she can be very hard to finish off.

Signature ARMS

 * 1) Flashbang - An imitation of Max Brass's Nade ARM; its explosion does less damage, but inflicts Stun instead.
 * 2) Rocket - Take the Homie, remove the "home."  The result is a fast-flying explosive ARM with even more oomph.
 * 3) Ironclad - This metal-coated Glove-type ARM moves a bit slower, but has some real weight behind it.  Instead of growing larger like its cousin, the Buff, its weight increases when it is charged.