Explosion



Explosion is one of the eight ARM Attributes. When an ARM with the Explosion attribute connects with a fighter while charged, it will initially hit normally. The normal hit will then trigger and combo into a subsequent Explosion hit. Hitting a blocking opponent, wall, or the opponent's ARMS will also trigger the explosion. Fighters will glow orange shortly after being hit by an Explosion. In most cases, ARMS with the Explosion attribute don't deal any additional base damage when charged, and deal 50 explosion damage. A unique trait of Explosion ARMS is that while charged they self-destruct when your own ARMS are hit by the opponent, causing them to do damage to yourself. This can also be triggered by an opponent's grab hitting your ARMS, unlike other ARMS which are not vulnerable to an opponent's grab in any way.

List of Explosion ARMS
There are five ARMS in game with the Explosion attribute, with two available at launch, two being added in Version 2.0.0 and one more added in Version 5.0.0 The Explosion effect can also be given by an explosion from a Fire Bomb.

Strategy
Explosion attribute serve the purpose to high offensive pressure, out of all the attributes, Explosion boasts the highest increase in damage which in itself makes them a fearsome tool against opponents. Additionally due to the ARMS delayed explosive properties, Explosion ARMS also force opponents prevent opponents from retaliating as quickly off blocks.

Due to their ability to self-destruct they are a double edged sword and can result in extra damage in the event an opponent merely chips your ARMS to lands an attack while you're still holding a charge. However, this self-destructive ability can be mitigated by characters that can wield super armor, such as Master Mummy, Mechanica, Max Brass, and Misango. The only Explosion ARM that does not self-destruct is the Lokjaw.