Help

The Help menu in ARMS is a section of the main menu that contains useful tips and information. The full contents of the Help menu can be found in the gallery below.

Thumbs-up grip

 * : Dash
 * (up): Change target
 * Tilt both Joy-Con*: Move
 * Turn both Joy-Con inward: Guard
 * : Rush
 * : Jump
 * Punch forward with a Joy-Con: Punch
 * Punch forward with both Joy-Con: Grab

* -The plural form of Joy-Con is the same as its singular form.

Joy-Con grip

 * : Rush
 * : Move
 * : Guard
 * (up): Change target
 * : Jump
 * : Dash
 * : Punch (R)
 * : Punch (L)
 * +: Grab

Handheld mode

 * : Rush
 * : Move
 * : Guard
 * (up): Change target
 * : Jump
 * : Dash
 * : Punch (R)
 * : Punch (L)
 * +: Grab

Joy-Con sideways

 * : Rush
 * : Move
 * : Guard
 * : Change target
 * : Jump
 * : Dash
 * : Punch (R)
 * : Punch (L)
 * +: Grab

Nintendo Switch Pro Controller

 * : Rush
 * : Move
 * : Guard
 * (up): Change target
 * : Jump
 * : Dash
 * : Punch (R)
 * : Punch (L)
 * +: Grab

Modes & Rules

 * Punch or get punched - that’s what ARMS is all about!
 * Each fighter can take three ARMS into a match to switch between each round - choose wisely!
 * In matches with more than two fighters, the last one standing wins!

V-Ball

 * Hit the ball back before it explodes!
 * The ball will explode if it hits the ground or too much time passes!
 * Hit the ball with both ARMS to set it up, and then hit it again to spike it!

Hoops

 * There’s no ball to worry about - it’s all about throwing your opponent into the hoop!
 * Dunk or toss ‘em in for 2 points, or drain ‘em from behind the arc for 3!
 * First to 10 points wins - dunk for maximum style!

Skillshot

 * Keep smashing those targets and rack up as many points as you can before time runs out!
 * Chain target smashes together to score bonus points!

1-on-100

 * It’s you against 100 - can you take ‘em all down?!
 * Be sure to use the items that appear each level-up!

Party Match

 * Fun, friendly matches of various game types!

Ranked Match

 * Serious matches that put your rank on the line!

Get ARMS

 * Spend your hard-earned cash to try to get new ARMS!
 * Hit a clock - extend your time. Hit a box - get an ARM!
 * The higher your score, the more boxes show up. Gotta collect all those ARMS!

Items

 * Items can appear midmatch, so keep an eye out!
 * Get close to the HP juice to steadily restore your HP!
 * Get close to the rush juice to fill your rush gauge!
 * Get hit by a fire bomb and you’ll get burned!
 * Get hit by a fire shock and you’ll get shocked!

Tips & Tricks
(This section refers to thumbs-up grip controls)


 * Dashing and jumping  are the keys to victory!
 * You can dash while jumping  too!
 * When your rush gauge is full, press or  to unleash a rush!
 * Tilt the Joy-Con controllers toward each other to guard!
 * Hold dash to charge up a charge punch!
 * Hold jump to charge up a charge punch!
 * Bigger fighters can take a few hits without flinching!
 * Different ARMS extend differently and have different speed and damage!
 * Heavy ARMS will deflect lighter ones!
 * When you get knocked down, you’ll get up in the direction you tilt the Joy-Con controllers.
 * If one of your ARMS gets disabled, you won’t be able to use it for a bit!
 * If your opponent likes to guard, that means more chances to grab!
 * Grabs can be deflected with one-arm punches!
 * The longer you charge up for a charge punch, the more time you’ll have to throw one!
 * The more you punch, the faster your rush gauge will fill!
 * If you take too many hits while guarding, your ARMS will be disabled!
 * Your own ARMS’ explosions can damage you!
 * If you block a punch and then dash right after, you’ll do an insta-counter!
 * If you send an opponent flying, you can keep attacking them in midair!
 * Unleashing a rush will deflect any incoming punches in that instant!

Spring Man

 * Spring Man, aka “the bouncer”!
 * When Spring Man’s health gets low, his ARMS stay perma-charged!
 * If Spring Man gets hit right when his charge wears off, the punch will be deflected!
 * The springboards in Spring Stadium can change the course of a match!

Ribbon Girl

 * Ribbon Girl, aka “the airess”!
 * Ribbon Girl can jump multiple times in midair!
 * Ribbon Girl can hold dash in midair to dive-bomb!
 * The boxes that pop up in Ribbon Ring add a fun twist!

Ninjara

 * Ninjara, aka “the student of stealth”!
 * Ninjara can warp by dashing while jumping!
 * When Ninjara blocks a punch, he counters with a warp!
 * At Ninja College, it’s a battle for the high ground on the grand stairs!

Master Mummy

 * Master Mummy, aka “the grim creeper”!
 * Master Mummy’s massive body lets him take punches without flinching!
 * When Master Mummy guards, his health regenerates!
 * Bust open the floor at the Mausoleum to reveal a trampoline!

Min Min

 * Min Min, aka “the ramen bomber”!
 * When Min Min dashes in midair, she does a spin kick that can repel attacks!
 * When Min Min charges up, her left arm turns into a dragon!
 * The curved shape of the Ramen Bowl makes for spicy fights!

Mechanica

 * Mechanica, aka “the scrapyard scrapper”!
 * Mechanica can hold jump and dash to hover!
 * Mechanica’s metallic body lets her absorb blows without flinching!
 * At the Scrapyard it’s important to protect the high ground!

Twintelle

 * Twintelle, aka “the silver screen queen”!
 * Twintelle can slow down incoming punches while she’s charging up!
 * Twintelle can hold dash in midair to air-charge!
 * You can bounce off the cars at Cinema Deux to jump high!

Byte & Barq

 * Byte & Barq, aka “the clockwork cops”!
 * Byte & Barq fight as a team!
 * When Byte jumps off of Barq, he can repel punches and do a high jump!
 * You might just become a big fan of the little platform at Buster Beach!

Kid Cobra

 * Kid Cobra, aka “the speed demon”!
 * Kid Cobra will quick-step if he dashes while charged!
 * Kid Cobra’s dash is a bit slow, but he jumps really fast!
 * Hop on the snakeboards at the Snake Park to add some style to your fights!

Helix

 * Helix, aka “the ‘man’ of mystery”!
 * Helix can extend his body by holding jump!
 * Helix can shrink his body while holding dash!
 * At the DNA Lab, using the tubes for offense AND defense is the key!

Max Brass

 * Max Brass, aka "the commish"!
 * Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff!
 * When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches.
 * Master the different levels of the Sky Arena to achieve victory!

Lola Pop

 * Lola Pop, aka "the sucker puncher"!
 * When Lola Pop has her guard up, she can move forward and back in her inflated state!
 * Lola Pop can inflate and air-guard when she dashes midair!
 * On Via Dolce, the key to victory is threading your punches through the cafés!

Misango

 * Misango, aka "the spirited fighter"!
 * When Misango charges up, his spirit companion imbues him with a special power determined by its color!
 * If Misango charges up when his guardian spirit turns red, he can take punch after punch without flinching!
 * Misango automatically guards during a rush he starts when his spiritual companion's glowing yellow.
 * When the woven sprite beside him glows blue, Misango's charge will increase his speed!
 * If Misango holds a guard, the guardian spirit beside him goes into full-on protective mask mode.
 * Use the pillars and sloping terrain of the Temple Grounds to your advantage.

Springtron

 * Springtron, aka "the mean machine"!
 * Springtron releases a shockwave that deflects incoming punches when he breaks off a charge before it's complete.
 * When Springtron completes a charge, he releases a huge shockwave that deflects incoming punches!
 * The Sparring Ring has no gimmicks-it's a true test of skill!

Dr. Coyle

 * Dr. Coyle, aka "the rad scientist"!
 * The doc can activate one of her extra, built-in ARMs during a fully charged punch!
 * Whenever Dr. Coyle holds a guard, she goes into full-on stealth mode!
 * Watch out for those conveyor belts in [NAME REDACTED]! They can quickly change the direction of a battle.

Extra Stuff

 * Home button can’t be used in matches, lobbies, etc., when using the thumbs-up grip.
 * Study replays for keys to victory and causes of defeat!
 * If you quit a Grand Prix partway through, you can continue later from where you left off!
 * Apparently there’s a secret way to change your fighter’s color when selecting one…
 * Warm-Up is a time-killing mode you can only play in multiplayer lobbies!
 * Perfect wins are worth a big chunk of bonus cash!
 * The dev team’s best ARM Getter score is 30,780!
 * The dev team’s best time on 1-on-100 is 3:24.16!
 * The symbol that appears when each fighter guards is their logo!
 * The ARMS Grand Prix grand finale averages 100% viewership!