Misango: Difference between revisions
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== Abilities == | == Abilities == | ||
The main draw of Misango is his spirit companion; if Misango | The main draw of Misango is his spirit companion; if Misango guards long enough, the spirit drops in front of Misango and acts as a pillar blocking attacks. If Misango walks into the spirit pillar or charges his ARMS long enough, the spirit will fuse with him, powering Misango up with one of three different types of masks. The mask attribute that Misango can gain depends upon the color of the spirit when they fuse. The spirit's color will regularly change so long as it is floating beside Misango. | ||
* Red makes Misango resistant to punches | * Red makes Misango resistant to punches while jumping, dashing, or punching; he also gains 50% damage reduction when a punch is resisted, increases ARM girth and general size, increases grab damage to 180, but decreases speed on the ground and in the air as well as overall jump performance. | ||
* Blue increases Misango's mobility both in the air and on the ground, but decreases ARM girth and grab damage to 150. | * Blue increases Misango's mobility both in the air and on the ground, but decreases ARM girth and grab damage to 150. | ||
* Yellow fills the [[Rush Gauge]] at a faster rate, and blocks punches automatically when activating a [[Rush]], but decreases movement speed and decreases grab damage to 150. | * Yellow fills the [[Rush Gauge]] at a faster rate, and blocks punches automatically when activating a [[Rush]], but decreases movement speed and decreases grab damage to 150. | ||
Misango can change/remove the current mask he wears if he charges fully again, guards for long enough that the spirit becomes a pillar in front of him, or gets knocked down. | |||
== Playstyle == | == Playstyle == |