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| '''Version 2.1.0''' was an update for {{game}} released on {{#dateformat:2017-08-09}}, serving primarily to balance the game and revamp [[Training]] mode.
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| ==Changelog==
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| *Moved [[Training]] to the top menu.
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| *Added five exercises to Training, and added difficulty level indications.
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| *Adjusted the way the [[rush gauge]] fills, decreasing the amount gained for punches that do not connect with the opponent.
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| *When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
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| *Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
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| *Changed the pause, results, and replay menus in Training to be more convenient.
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| *For Best Stage in [[Stats]], made it harder for less frequently played stages to be selected, even if you have a high win ration  [''sic''] on them.
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| *Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
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| ===[[Fighter]] adjustments===
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| {| class="wikitabley"
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| ! Fighter !! Adjustment(s)
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| ! rowspan="2" | [[Master Mummy]]
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| | {{buff}} Increased dash speed.
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| |-
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| | {{buff}} Increased movement speed when jumping.
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| ! [[Mechanica]]
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| | {{buff}} Increased movement speed when jumping.
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| ! [[Kid Cobra]]
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| | Adjusted floatation when performing a jump attack.
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| ! [[Byte & Barq]]
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| | {{buff}} Trained Barq to get up quicker.
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| |}
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| ===[[ARMS (equipment)|ARMS]] Adjustments===
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| {| class="wikitabley"
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| ! ARMS !! Adjustment(s)
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| ! rowspan="3" | [[Boomerang]]
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| | {{buff}} Increased speed when throwing in a wide curve.
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| |-
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| | {{buff}} Increased extension speed.
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| | {{buff}} Increased homing.
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| ! rowspan="2" | [[Coolerang]]
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| | {{buff}} Increased extension speed.
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| | {{buff}} Increased homing.
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| ! rowspan="4" | [[Revolver]]
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| | {{buff}} Increased extension speed.
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| | {{buff}} Improved curving performance.
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| | {{buff}} Increased retraction speed.
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| | {{buff}} Shortened the time needed from starting a rush to firing the first shot.
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| ! rowspan="3" | [[Retorcher]]
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| | {{buff}} Improved curving performance.
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| | {{buff}} Increased retraction speed.
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| | {{buff}} Increased expansion rate when extending.
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| ! rowspan="3" | [[Parasol]]
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| | {{buff}} Increased expansion rate when extending.
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| | {{buff}} Increased retraction speed.
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| | {{nerf}} Decreased expansion rate for charge attacks.
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| ! rowspan="2" | [[Megawatt]]
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| | {{buff}} Improved curving performance.
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| | {{buff}} Increased retraction speed.
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| ! [[Slamamander]]
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| | {{buff}} Increased homing
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| ! rowspan="2" | [[Tribolt]]
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| | {{buff}} Increased extension speed.
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| | {{nerf}} Decreased rush damage.
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| ! [[Triblast]]
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| | {{buff}} Increased speed of charge attacks.
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| ! [[Homie]]
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| | {{buff}} Increased rush damage.
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| ! rowspan="2" | [[Guardian]]<ref>The Guardian's {{buff}} charge damage was also increased.</ref>
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| | {{buff}} Made it so the electric shock when a charge attack connects lasts longer.
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| | Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
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| ! [[Blorb]]
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| | Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
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| ! rowspan="2" | [[Seekie]]
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| | {{nerf}} Increased retraction speed.<ref name="inverse">The official English translation was incorrect; Retraction speed was decreased.</ref>
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| |-
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| | {{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long.
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| ! rowspan="3" | [[Ramram]]
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| | {{nerf}} Increased retraction speed.<ref name="inverse" />
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| |-
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| | {{nerf}} Decreased expansion rate for charge attacks.
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| |-
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| | {{nerf}} Decreased speed of charge attacks.
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| ! [[Cracker]]
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| | rowspan="3" | {{nerf}} Increased retraction speed.<ref name="inverse" />
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| ! [[Popper]]
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| ! [[Hydra]]
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| ! rowspan="2" | [[Bubb]]<br>[[Buff]]
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| | {{nerf}} Decreased extension speed.
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| |-
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| | {{nerf}} Decreased expansion rate when extending.
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| |}
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| <references />
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| {{NavboxUpdate}}
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