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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Seekie | |name=Seekie | ||
|image= | |image=arm-seekie-right.png | ||
|type= | |type=Missile | ||
|attribute=Electric | |attribute=Electric | ||
|fighter=Byte & Barq}} | |fighter=Byte & Barq | ||
|brand=brand7}} | |||
The '''Seekie''' is a [[ | The '''Seekie''' is a [[Missile]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Electric]] attribute. | ||
== Description == | == Description == | ||
=== Appearance === | === Appearance === | ||
The Seekie is | The Seekie is seemingly designed to resemble a torpedo, with a yellow base, a black underbelly, and four fins. It has beady yellow eyes on its front that are half-closed; when it is charged, its eyes turn red and the eyelids shift to appear angry. | ||
=== Function === | === Function === | ||
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* Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used. | * Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used. | ||
* When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage. Both the initial contact with the Seekie and its explosion have the Electric attribute. | * When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage. Both the initial contact with the Seekie and its explosion have the Electric attribute. | ||
* A [[Rush_Gauge|Rush]] will | **Similar to Explosion ARMS, it can self-destruct if an opponent hits your ARM, dealing 40 damage and disabling both the user's ARMS. | ||
* A [[Rush_Gauge|Rush]] fires off the missiles which will explode on contact of at the end of its range; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
** If the missile is knocked away by an obstacle or Heavy ARM, it will still explode where it fell, which can hurt the user. | |||
==Technical data== | ==Technical data== | ||
===Damage=== | ===Damage=== | ||
{ | {{ARMDamage | ||
| | |udamage=70 | ||
|cdamage=70 | |||
|explodedamage=40 | |||
| | |rdamage=200 | ||
| | |rushhits=2 | ||
}} | |||
| | |||
===Frame data=== | ===Frame data=== | ||
{{FrameData | {{FrameData | ||
| | |status= Electric | ||
| | |statduration= 105 | ||
| | |ugroundextend= 75 | ||
| | |ugroundretract= 32 | ||
|uairextend= 76 | |||
|uairretract= 32 | |||
|cgroundextend= 72 | |||
|cgroundretract= 32 | |||
|cairextend= 73 | |||
|cairretract= 32 | |||
|ugrabgroundextend= 77 | |||
|ugrabgroundretract= 32 | |||
|ugrabairextend= 79 | |||
|ugrabairretract= 32 | |||
|cgrabgroundextend= 73 | |||
|cgrabgroundretract= 32 | |||
|cgrabairextend= 74 | |||
|cgrabairretract= 32 | |||
|rgroundextend= 110 | |||
|rgroundretract= 32 | |||
|rairextend= 111 | |||
|rairretract= 32 | |||
}} | }} | ||
==Related Badges== | |||
:''Main Article: [[Badge Stash]]'' | |||
{|class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a [[Seekie]]<br>1,000 times. Neat!|60|Unknown|Punch 1,000 times with the Seekie.}} | |||
|} | |||
==Gallery== | ==Gallery== | ||
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|JapR=Cheisā | |JapR=Cheisā | ||
|JapM=Chaser | |JapM=Chaser | ||
|ChiT=追蹤彈 | |||
|ChiTR=Jēuijūng Daahn | |||
|ChiTM=Homing Missile | |||
|ChiS=追踪弹 | |||
|ChiSR=Zhuīzōng Dàn | |||
|ChiSM=Homing Missile | |||
|Dut=Bliksemraket | |Dut=Bliksemraket | ||
|DutM=Lightning rocket | |DutM=Lightning rocket | ||
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|change1=Added to game. | |change1=Added to game. | ||
|name2=2.1.0 | |name2=2.1.0 | ||
|change2={{nerf}} Decreased retraction speed. <br> | |change2={{nerf}} Decreased retraction speed. <br>{{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long. | ||
{{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long. | |name3=5.4.0 | ||
|change3={{Buff}} Decreased time from drop to retrieval. | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
{{NavboxARMS}} | {{NavboxARMS}} |