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* Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used. | * Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used. | ||
* When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage. Both the initial contact with the Seekie and its explosion have the Electric attribute. | * When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage. Both the initial contact with the Seekie and its explosion have the Electric attribute. | ||
**Similar to | **Similar to Explosion ARMS, it can self-destruct if an opponent hits your ARM, dealing 40 damage and disabling both the user's ARMS. | ||
* A [[Rush_Gauge|Rush]] will | * A [[Rush_Gauge|Rush]] fires off the missiles which will explode on contact of at the end of its range; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | ||
** If the missile is knocked away by an obstacle or Heavy ARM, it will still explode where it fell, which can hurt the user. | |||
==Technical data== | ==Technical data== | ||
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|change1=Added to game. | |change1=Added to game. | ||
|name2=2.1.0 | |name2=2.1.0 | ||
|change2={{nerf}} Decreased retraction speed. <br> | |change2={{nerf}} Decreased retraction speed. <br>{{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long. | ||
{{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long. | |name3=5.4.0 | ||
|change3={{Buff}} Decreased time from drop to retrieval. | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
{{NavboxARMS}} | {{NavboxARMS}} |