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Rush: Difference between revisions

From ARMS Institute, the ARMS Wiki
55 bytes added ,  1 December 2020
Added photo of a Rush being used
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(Added photo of a Rush being used)
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[[File:Rush.jpg|thumb|[[Spring Man]] landing a Rush on [[Master Mummy]]]]
'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack is used, regardless of if it connects or not, however, punches that connect will gain more than those that whiff. Charging will also add to the Rush gauge. Once activated, it will retract the fighter's [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. During a Rush, the fighter using it will glow with a yellow aura. After a brief pause, the player is then able to start punching rapidly, potentially doing massive damage to their opponent. The maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Numerous Rush attacks can be chained into each other in a [[fight]] with more than two players or against [[Hedlok]]. A Rush will be disabled if the player is hit by a charged ARM.
'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack is used, regardless of if it connects or not, however, punches that connect will gain more than those that whiff. Charging will also add to the Rush gauge. Once activated, it will retract the fighter's [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. During a Rush, the fighter using it will glow with a yellow aura. After a brief pause, the player is then able to start punching rapidly, potentially doing massive damage to their opponent. The maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Numerous Rush attacks can be chained into each other in a [[fight]] with more than two players or against [[Hedlok]]. A Rush will be disabled if the player is hit by a charged ARM.


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