Grab: Difference between revisions

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[[File:MasterMummy-Grabbing.jpg|thumb|right|[[Master Mummy]] successfully grabbing [[Spring Man]].]]
[[File:MasterMummy-Grabbing.jpg|thumb|right|[[Master Mummy]] successfully grabbing [[Spring Man]].]]
A '''grab''' is a special move that can be performed by punching with both [[ARMS (equipment)|ARMS]] at once ({{Button|Zl}} and {{Button|Zr}} or {{Button|A}} and {{Button|B}} at the same time when using traditional controls.) They deal the most damage out of all the possible normal moves.
A '''grab''' is a special move that can be performed by punching with both [[ARMS (equipment)|ARMS]] at once ({{Button|Zl}} and {{Button|Zr}} or {{Button|A}} and {{Button|B}} at the same time when using traditional controls). While they do more damage than ordinary attacks, they also leave their user more vulnerable.


When a fighter grabs, both of their arms are locked together by a wide, green beam, which heads towards the targeted opponent.  If they successfully hit their target, the grab animation starts, dealing upwards of 150 damage, depending on the ARMS and Fighter used. They all throw opponents across a stage, giving them time to recover. Grabs take longer than standard attacks, but if done successfully, prevent their target from moving. However, they leave a Fighter open to attack whilst being used, as both their ARMS are used.
When a fighter grabs, both of their [[ARMS (extendable)|ARMS]] are locked together by a wide, green beam, which heads towards the targeted opponent.  If this beam connects with their target, they will be brought together—note that if the grab connected while the grab user was on the ground, they will pull their target towards them, and if it connected while they were in the air, they will pull themselves towards their target.  After connecting, the grab user will throw their opponent, dealing 150 damage or more, depending on the fighter used. After being thrown, a fighter will recover, similar to being knocked down by an ordinary punch. Grabs are significantly more powerful than standard attacks—in fact, the most powerful charged ARM in the game, the [[Kablammer]], is equal in damage to the weakest throws—but they also leave a fighter open to attack, as both their ARMS are used.


In 3 or 4 player modes, you can stop a grab by attacking the person who is grabbing. Grabs cannot be blocked by shielding, but they can be blocked if their target punches with one ARM (or projectile from an ARM) just before being hit.
Grabs cannot be blocked by shielding, but they can be deflected if their target hits of the grab user's ARMS with one of their own.  In a battle with more than two fighters, a fighter can also interrupt a throw by attacking the person who is grabbing; however, some fighters leap into the air as part of their throwing animation, which can make them harder to interrupt.
 
If a fighter has a Plus ARM of heavyweight class equipped (Such as the [[Megaton]]), their grab will do 5 more damage.

Revision as of 19:25, 17 July 2017

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Master Mummy successfully grabbing Spring Man.

A grab is a special move that can be performed by punching with both ARMS at once (Zl.svg and Zr.svg or A.svg and B.svg at the same time when using traditional controls). While they do more damage than ordinary attacks, they also leave their user more vulnerable.

When a fighter grabs, both of their ARMS are locked together by a wide, green beam, which heads towards the targeted opponent. If this beam connects with their target, they will be brought together—note that if the grab connected while the grab user was on the ground, they will pull their target towards them, and if it connected while they were in the air, they will pull themselves towards their target. After connecting, the grab user will throw their opponent, dealing 150 damage or more, depending on the fighter used. After being thrown, a fighter will recover, similar to being knocked down by an ordinary punch. Grabs are significantly more powerful than standard attacks—in fact, the most powerful charged ARM in the game, the Kablammer, is equal in damage to the weakest throws—but they also leave a fighter open to attack, as both their ARMS are used.

Grabs cannot be blocked by shielding, but they can be deflected if their target hits of the grab user's ARMS with one of their own. In a battle with more than two fighters, a fighter can also interrupt a throw by attacking the person who is grabbing; however, some fighters leap into the air as part of their throwing animation, which can make them harder to interrupt.

If a fighter has a Plus ARM of heavyweight class equipped (Such as the Megaton), their grab will do 5 more damage.