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Funchuk: Difference between revisions

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377 bytes added ,  23 October 2017
Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.
(Rush damage and 3.1 changes)
(Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.)
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The '''Funchuk''' is an [[ARMS (equipment)|ARMS]] weapon in {{game}}. The movement and function of the Funchuk changes depending on the state of the fighter: While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks. While grounded, it spins vertically and tracks enemies in a similar fashion to the [[Homie]].
The '''Funchuk''' is a [[Whip]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Stun]] attribute.


==Description==
==Description==
===Appearance===
===Function===
{{FlavorText|Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped.|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped.|[http://arms.nintendo.com/arms/ Official Description]}}


==Damage==
* The movement and function of the Funchuk changes depending on the state of the fighter.
* While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks.
* While grounded, it spins vertically and tracks enemies in a similar fashion to the [[Homie]].
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack.
 
==Technical data==
===Damage===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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==Version history==
===Frame data===
{{VersionHistory
{{FrameData
|name1=3.0.0
|uframestartup= 0
|change1=Added to game.
|uframetotal= 0
|name2=3.1.0
|cframestartup= 0
|change2= {{Nerf}} Increased the time span from exceeding a target until retraction.
|cframetotal= 0
{{Change}} Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
<br>Fixed issue during online play when Rush damage would increase under certain conditions.
<br>Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.
}}
}}
==Gallery==
<gallery>
</gallery>


==Names in other languages==
==Names in other languages==
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|SpaM=
|SpaM=
}}
}}
==Version history==
{{VersionHistory
|name1=3.0.0
|change1=Added to game.
|name2=3.1.0
|change2= {{Nerf}} Increased the time span from exceeding a target until retraction.
{{Change}} Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
<br>Fixed issue during online play when Rush damage would increase under certain conditions.
<br>Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.
}}
== Trivia ==
{{NavboxARMS}}
{{NavboxARMS}}
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