Funchuk: Difference between revisions
From ARMS Institute, the ARMS Wiki
Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.
(Rush damage and 3.1 changes) |
(Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.) |
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The '''Funchuk''' is | The '''Funchuk''' is a [[Whip]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Stun]] attribute. | ||
==Description== | ==Description== | ||
===Appearance=== | |||
===Function=== | |||
{{FlavorText|Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
==Damage== | * The movement and function of the Funchuk changes depending on the state of the fighter. | ||
* While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks. | |||
* While grounded, it spins vertically and tracks enemies in a similar fashion to the [[Homie]]. | |||
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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== | ===Frame data=== | ||
{{ | {{FrameData | ||
| | |uframestartup= 0 | ||
| | |uframetotal= 0 | ||
| | |cframestartup= 0 | ||
| | |cframetotal= 0 | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|SpaM= | |SpaM= | ||
}} | }} | ||
==Version history== | |||
{{VersionHistory | |||
|name1=3.0.0 | |||
|change1=Added to game. | |||
|name2=3.1.0 | |||
|change2= {{Nerf}} Increased the time span from exceeding a target until retraction. | |||
{{Change}} Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged. | |||
<br>Fixed issue during online play when Rush damage would increase under certain conditions. | |||
<br>Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack. | |||
}} | |||
== Trivia == | |||
{{NavboxARMS}} | {{NavboxARMS}} |